public void RunGame() { //create customer function UserInterFace.DisplayWelcomeMessage(); MakeWeather(); MainMenu(); // start day }
public void RunGame() { Weather weather = new Weather(); weather.GetForcast(); weather.GetTempreture(); Console.ReadLine(); UserInterFace.ItemsForSale(store); Console.ReadLine(); //inventory.GetNumberOfLemons(); }
public void MainMenu() { Console.WriteLine("Please choose from one of the option below!"); Console.WriteLine("1: Rules"); Console.WriteLine("2: Weather"); Console.WriteLine("3: Check available money"); Console.WriteLine("4: Head to store!"); Console.WriteLine("5: Check inventory!"); Console.WriteLine("6: Check recipe and make Lemonade!"); Console.WriteLine("7: Set Price and play game!"); string userInput = Console.ReadLine(); switch (userInput) { case "1": Console.Clear(); UserInterFace.DisplayRules(); Console.WriteLine("Press [enter] to return to main menu."); Console.ReadLine(); Console.Clear(); MainMenu(); break; case "2": Console.Clear(); day.weather.DisplayTodaysWeather(); day.weather.GenerateForecast(); Console.WriteLine("Press [enter] to return to main menu."); Console.ReadLine(); Console.Clear(); MainMenu(); break; case "3": Console.Clear(); player.cash.DisplayCash(); Console.WriteLine("Press [enter] to return to main menu."); Console.ReadLine(); MainMenu(); break; case "4": Console.Clear(); player.cash.DisplayCash(); player.inventory.DisplayInventory(); store.Restock(player); Console.WriteLine("Press [enter] to return to main menu."); Console.ReadLine(); Console.Clear(); MainMenu(); break; case "5": Console.Clear(); player.inventory.DisplayInventory(); Console.WriteLine("Press [enter] to return to main menu."); Console.ReadLine(); Console.Clear(); MainMenu(); break; case "6": Console.Clear(); player.inventory.DisplayInventory(); player.recipe.ChooseRecipe(); break; case "7": // create ability to set price of cups break; default: Console.WriteLine("That input was not valid please try again!"); MainMenu(); break; } }