// Member methods // Method referenced from Store(); accepts type of item and quantity and adds quantity of item to the corresponding list public void AddToInventory(string item, int amount) { for (int i = 0; i < amount; i++) { switch (item) { case "lemons": Lemon lemon = new Lemon(); lemons.Add(lemon); break; case "sugar cubes": SugarCube sugarCube = new SugarCube(); sugarCubes.Add(sugarCube); break; case "ice cubes": IceCube iceCube = new IceCube(); iceCubes.Add(iceCube); break; case "cups": Cup cup = new Cup(); cups.Add(cup); break; } } }
public void AddSugarCubesToInventory(int numberOfSugarCubes) { for (int i = 0; i < numberOfSugarCubes; i++) { SugarCube sugarCube = new SugarCube(); sugarCubes.Add(sugarCube); } }
public void AddSugar(int userInput) { for (int i = 0; i < userInput; i++) { SugarCube sugar = new SugarCube(); sugarCubes.Add(sugar); } }
public void AddSugarCubesToInventory(int numberOfSugarCubes) { for (int i = 0; i < numberOfSugarCubes; i++) { SugarCube sugarCube = new SugarCube(); sugarCubes.Add(sugarCube); } Console.WriteLine("You currently have {0} SugarCube.\n\n", sugarCubes.Count); }
public Inventory() { cup = new Cup(); sugar = new SugarCube(); lemon = new Lemon(); ice = new IceCube(); cups = new List <Cup>(); lemons = new List <Lemon>(); sugarCubes = new List <SugarCube>(); iceCubes = new List <IceCube>(); }
public static Item PurchaseItems() { Item choosenitem = null; do { Console.WriteLine("Enter the item you like to purchase: Lemon, Sugar, Ice Cube, Cup....Enter Start to Skip"); string itemInput = Console.ReadLine(); switch (itemInput) { case "Lemon": Console.WriteLine("How many? .20$ each"); choosenitem = new Lemon(0); break; case "Sugar": Console.WriteLine("How much? .12$ each"); choosenitem = new SugarCube(0); break; case "Ice Cube": Console.WriteLine("How many? 1.00$ for 10"); choosenitem = new IceCube(0); break; case "Cup": Console.WriteLine("How many? .10$"); choosenitem = new Cup(0); break; case "Start": choosenitem = new Lemon(0); choosenitem.name = "Start"; break; default: { Console.WriteLine("Please Try again"); choosenitem = null; break; } } } while (choosenitem == null); //if (choosenitem == null)//use function, will not return unless something is choosen //{ // PurchaseItems(); //} //itemInput = null; return(choosenitem); }
public void AddItemsToInventory(int quantity, string item) { switch (item) { case "cups": for (int i = 0; i < quantity; i++) { Cup cup = new Cup(); cups.Add(cup); } break; case "lemons": for (int i = 0; i < quantity; i++) { Lemon lemon = new Lemon(); lemons.Add(lemon); } break; case "sugar": for (int i = 0; i < quantity; i++) { SugarCube sug = new SugarCube(); sugarCubes.Add(sug); } break; case "ice": for (int i = 0; i < quantity; i++) { IceCube ice = new IceCube(); iceCubes.Add(ice); } break; } }