public Game() { random = new Random(); player = new Player(); day = new Day(random); pos = new PointOfSale(); store = new Store(); customers = new List <Customer>(); ui = new UI(); }
internal void DisplayResultsOfTheDay(Player player, PointOfSale pos, Game game) { Console.WriteLine("TODAY'S RESULTS"); Console.WriteLine(Environment.NewLine); Console.WriteLine("You sold lemonade to " + pos.SuccessfulSales + " out of " + game.customers.Count + " potential customers."); Console.WriteLine(Environment.NewLine); Console.WriteLine("You spent a total of $" + player.MoneySpentToday + " today."); Console.WriteLine("You earned a total of $" + pos.AmountMadeInSalesToday + " today"); if (player.TotalMoneyEarned > player.TotalMoneySpent) { Console.WriteLine("Your lemonade stand has ultimately experienced a profit of $" + (player.TotalMoneyEarned - player.TotalMoneySpent) + " since the start of your business"); } else if (player.TotalMoneyEarned < player.TotalMoneySpent) { Console.WriteLine("Your lemonade stand has ultimately experienced a loss of $" + (player.TotalMoneySpent - player.TotalMoneyEarned) + " since the start of your business"); } }