public void StartDay(Inventory inventory, Player player, Game game, Weather weather) { Console.WriteLine("You start day {0}.", game.GetCurrentDay()); bool dayNotOver = true; bool outOfLemonade = false; bool outOfCups = false; int timePeriod = 1; Pitcher pitcher = new Pitcher(player); dailyIncome = 0; if (dayRandom.Next(0, 100) <= weather.GetRain()) { isRaining = true; Console.WriteLine("It is raining."); } else { isRaining = false; } if (CheckRecipe(inventory, player)) { pitcher.FillPitcher(inventory, player); } else { Console.WriteLine("You can't sell any lemonade today."); outOfLemonade = true; dayNotOver = false; } if (inventory.GetCups() < 1) { Console.WriteLine("You're out of cups! You can't sell any lemonade today."); dayNotOver = false; } while (timePeriod <= numberOfTimePeriods && dayNotOver) { if (pitcher.GetFull() <= 0) { if (CheckRecipe(inventory, player)) { pitcher.FillPitcher(inventory, player); } else { Console.WriteLine("You can't sell any more lemonade today."); outOfLemonade = true; dayNotOver = false; } } if (inventory.GetCups() < 1) { outOfCups = true; Console.WriteLine("You've run out of cups. You can't sell any more lemonade today."); dayNotOver = false; } if (!outOfLemonade && !outOfCups) { Thread.Sleep(2000); DisplayTime(timePeriod); if (dayRandom.Next(0, 100) <= weather.GetRain()) { isRaining = true; Console.WriteLine("It is raining."); } else { if (isRaining) { Console.WriteLine("It has stopped raining."); } isRaining = false; } CheckForCustomer(player, pitcher, inventory, weather); } timePeriod++; } Console.WriteLine("Day {0} is complete.", game.GetCurrentDay()); Console.WriteLine("You spent {0} today.", player.GetMoneySpentToday()); Console.WriteLine("You had a total income of {0}.", dailyIncome); if (dailyIncome - player.GetMoneySpentToday() >= 0) { Console.WriteLine("Your profit today was {0}.", dailyIncome - player.GetMoneySpentToday()); } else { Console.WriteLine("Your loss today was {0}.", dailyIncome - player.GetMoneySpentToday()); } player.totalMoneyEarned += dailyIncome; Console.WriteLine("You have spent {0} total.", player.totalMoneySpent); Console.WriteLine("You have total income of {0}.", player.totalMoneyEarned); if (player.totalMoneyEarned - player.totalMoneySpent >= 0) { Console.WriteLine("Your total profit is {0}.", player.totalMoneyEarned - player.totalMoneySpent); } else { Console.WriteLine("Your total loss is {0}.", player.totalMoneyEarned - player.totalMoneySpent); } }