public void CanIMakePlayerRecipeLemonade() { PlayerRecipe(); inventory.CheckSupplies(); if (inventory.supplies == false) { Console.WriteLine("You have made " + inventory.cupsOfLemonade + " cups of Lemonade."); } else { inventory.cupsOfLemonade++; CanIMakePlayerRecipeLemonade(); } }
public void CanIMakePlayerRecipeLemonade(Inventory inventory) { PlayerRecipe(inventory); inventory.CheckSupplies(); if (inventory.supplies == false) { UserInterface.NumberOfLemonades(inventory); } else { inventory.cupsOfLemonade++; CanIMakePlayerRecipeLemonade(inventory); } }