public virtual LLESprite clone() { LLESprite theSprite = new LLESprite(mX, mY, mXVel, mYVel, mSpeed); theSprite.setTexture(mTexture); theSprite.setTextureName(mTextureName); theSprite.setWidth(mW); theSprite.setHeight(mH); theSprite.setRotation(mRotation); theSprite.setRotationSpeed(mRotationSpeed); theSprite.setTextureColor(mTextureColor); theSprite.setVisible(mVisible); return theSprite; }
public void warpPlayer(Game game, LLESprite playerCharacter, float mPlayerX, float mPlayerY, Vector2 windowSize) { int index = checkWarpCollision(playerCharacter); if (index != -1 && warpBoxes[index].mID.Replace(" ", "") != "-1" && warpBoxes[index].mTargetID.Replace(" ", "") != "-1") { if (warpBoxes[index].mTargetLevel == "NONE") { for (int i = 0; i < warpBoxes.Count; i++) { if (i != index && warpBoxes[i] != null && warpBoxes[i].mID == warpBoxes[index].mTargetID) { if (warpBoxes[i].mDirection.ToUpper() == "UP") { playerCharacter.setX(warpBoxes[i].mX + (warpBoxes[i].mWidth / 2) - (playerCharacter.getFrameWidth() / 2)); playerCharacter.setY(warpBoxes[i].mY - playerCharacter.getHeight() - 10); //game.setPlayerXY(playerCharacter.getX(), playerCharacter.getY()); playerCharacter.setVisible(false); } else if (warpBoxes[i].mDirection.ToUpper() == "DOWN") { playerCharacter.setX(warpBoxes[i].mX + (warpBoxes[i].mWidth / 2) - (playerCharacter.getFrameWidth() / 2)); playerCharacter.setY(warpBoxes[i].mY + (warpBoxes[i].mHeight / 2)); //game.setPlayerXY(playerCharacter.getX(), playerCharacter.getY()); playerCharacter.setVisible(false); } else if (warpBoxes[i].mDirection.ToUpper() == "LEFT") { playerCharacter.setX(warpBoxes[i].mX - playerCharacter.getFrameWidth() - 10); playerCharacter.setY(warpBoxes[i].mY + (warpBoxes[i].mHeight / 2) - (playerCharacter.getFrameHeight() / 2)); } else if (warpBoxes[i].mDirection.ToUpper() == "RIGHT") { playerCharacter.setX(warpBoxes[i].mX + warpBoxes[i].mWidth + 10); playerCharacter.setY(warpBoxes[i].mY + (warpBoxes[i].mHeight / 2) - (playerCharacter.getFrameHeight() / 2)); } setCameraDestination(new Vector2(playerCharacter.getX(), playerCharacter.getY()), windowSize); mWarping = true; break; } } } else { //game.setWarpVariables(true, warpBoxes[index].mTargetLevel, warpBoxes[index].mTargetID); } } }