public static void Explode(Main main, Voxel map, Voxel.Coord coord, int radius = 8, float physicsRadius = 12.0f) { Vector3 pos = map.GetAbsolutePosition(coord); Explosion.explode(main, map, coord, pos, radius, physicsRadius); }
public static void Explode(Main main, Vector3 pos, int radius = 8, float physicsRadius = 12.0f) { Explosion.explode(main, null, new Voxel.Coord(), pos, radius, physicsRadius); }