private async void GotPlayerData(LoginDataPacket packet) { Client.RtmpConnection.MessageReceived += OnMessageReceived; AllSummonerData PlayerData = packet.AllSummonerData; SummonerNameLabel.Content = PlayerData.Summoner.Name; if (Client.LoginPacket.AllSummonerData.SummonerLevel.Level < 30) { PlayerProgressBar.Value = (PlayerData.SummonerLevelAndPoints.ExpPoints / PlayerData.SummonerLevel.ExpToNextLevel) * 100; PlayerProgressLabel.Content = String.Format("Level {0}", PlayerData.SummonerLevel.Level); PlayerCurrentProgressLabel.Content = String.Format("{0}XP", PlayerData.SummonerLevelAndPoints.ExpPoints); PlayerAimProgressLabel.Content = String.Format("{0}XP", PlayerData.SummonerLevel.ExpToNextLevel); } else { SummonerLeaguesDTO MyLeagues = await RiotCalls.GetAllLeaguesForPlayer(PlayerData.Summoner.SumId); GotLeaguesForPlayer(MyLeagues); } if (packet.BroadcastNotification.broadcastMessages != null) { Dictionary<string, object> Message = packet.BroadcastNotification.broadcastMessages[0] as Dictionary<string, object>; BroadcastMessage.Text = Convert.ToString(Message["content"]); } foreach (PlayerStatSummary x in packet.PlayerStatSummaries.PlayerStatSummarySet) { if (x.PlayerStatSummaryTypeString == "Unranked") { Client.IsRanked = false; Client.AmountOfWins = x.Wins; } if (x.PlayerStatSummaryTypeString == "RankedSolo5x5") { Client.IsRanked = true; Client.AmountOfWins = x.Wins; break; } } if (packet.ReconnectInfo != null) { ; } Client.InfoLabel.Content = "IP: " + Client.LoginPacket.IpBalance + " ∙ RP: " + Client.LoginPacket.RpBalance; int ProfileIconID = Client.LoginPacket.AllSummonerData.Summoner.ProfileIconId; string uriSource = Path.Combine(Client.ExecutingDirectory, "Assets", "profileicon", ProfileIconID + ".png"); ProfileImage.Source = Client.GetImage(uriSource); Client.MainPageProfileImage = ProfileImage; RefreshTimer = new System.Windows.Forms.Timer(); RefreshTimer.Tick += new EventHandler(RefreshTimer_Tick); RefreshTimer.Interval = 300000; // 5 minutes RefreshTimer.Start(); }
private async void GotLoginPacket(LoginDataPacket packet) { Client.LoginPacket = packet; Client.PlayerChampions = await RiotCalls.GetAvailableChampions(); //Client.PVPNet.OnError -= PVPNet_OnError; Client.GameConfigs = packet.GameTypeConfigs; Client.IsLoggedIn = true; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.StatusContainer.Visibility = System.Windows.Visibility.Visible; Client.Container.Margin = new Thickness(0, 0, 0, 40); //Setup chat Client.ChatClient.AutoReconnect = 30; Client.ChatClient.KeepAlive = 10; Client.ChatClient.NetworkHost = Dns.GetHostAddresses("chat." + Client.Region.ChatName + ".lol.riotgames.com")[0].ToString(); Client.ChatClient.Port = 5223; Client.ChatClient.Server = "pvp.net"; Client.ChatClient.SSL = true; Client.ChatClient.User = LoginUsernameBox.Text; Client.ChatClient.Password = "******" + LoginPasswordBox.Password; Client.ChatClient.OnInvalidCertificate += Client.ChatClient_OnInvalidCertificate; Client.ChatClient.OnMessage += Client.ChatClient_OnMessage; Client.ChatClient.Connect(); Client.RostManager = new RosterManager(); Client.RostManager.Stream = Client.ChatClient; Client.RostManager.AutoSubscribe = true; Client.RostManager.AutoAllow = jabber.client.AutoSubscriptionHanding.AllowAll; Client.RostManager.OnRosterItem += Client.RostManager_OnRosterItem; Client.RostManager.OnRosterEnd += new bedrock.ObjectHandler(Client.ChatClientConnect); Client.PresManager = new PresenceManager(); Client.PresManager.Stream = Client.ChatClient; Client.PresManager.OnPrimarySessionChange += Client.PresManager_OnPrimarySessionChange; Client.ConfManager = new ConferenceManager(); Client.ConfManager.Stream = Client.ChatClient; Client.SwitchPage(new MainPage()); })); }
private void GotPlayerData(LoginDataPacket packet) { Client.RiotConnection.MessageReceived += PVPNet_OnMessageReceived; UpdateSummonerInformation(); }
internal static LoginDataPacket AddAccount(LoginDataPacket packet) { if (packet == null) return new LoginDataPacket(); accountslist.Add(packet.AllSummonerData.Summoner.Name, packet); return packet; }
private void GotLoginPacket(LoginDataPacket packet) { if (packet.AllSummonerData == null) { Client.RiotConnection.CallbackException -= client_CallbackException; Client.RiotConnection.MessageReceived -= client_MessageReceived; //Just Created Account, need to put logic here. Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { var createSummoner = new CreateSummonerNameOverlay(); Client.OverlayContainer.Content = createSummoner.Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Login(); return; } Client.LoginPacket = packet; if (packet.AllSummonerData.Summoner.ProfileIconId == -1) { Client.RiotConnection.CallbackException -= client_CallbackException; Client.RiotConnection.MessageReceived -= client_MessageReceived; Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new ChooseProfilePicturePage().Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Login(); return; } Client.RiotConnection.MessageReceived += Client.OnMessageReceived; Client.RiotConnection.Disconnected += Client.RiotConnection_Disconnected; Client.GameConfigs = packet.GameTypeConfigs; Client.IsLoggedIn = true; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { MessageBox.Show("Do not play ANY games. I am not sure if they will work ~eddy", "XMPP", MessageBoxButton.OK, MessageBoxImage.Warning); Client.StatusContainer.Visibility = Visibility.Visible; Client.Container.Margin = new Thickness(0, 0, 0, 40); //You have to hand implement this //Client.XmppConnection.AutoReconnect = 30; Client.XmppConnection = new agsXMPP.XmppClientConnection("pvp.net", 5223) { AutoResolveConnectServer = false, ConnectServer = "chat." + Client.Region.ChatName + ".lol.riotgames.com", Resource = "xiff", UseSSL = true, KeepAliveInterval = 10, KeepAlive = true }; Client.XmppConnection.UseCompression = true; Client.XmppConnection.OnMessage += Client.XmppConnection_OnMessage; Client.XmppConnection.OnError += Client.XmppConnection_OnError; Client.XmppConnection.OnLogin += (o) => { Client.Log("Connected to XMPP Server"); //Set up chat Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { if (invisibleLoginCheckBox.IsChecked != true) Client.XmppConnection.Send(new Presence(ShowType.chat, Client.GetPresence(), 0) { Type = PresenceType.available }); else Client.XmppConnection.Send(new Presence(ShowType.NONE, Client.GetPresence(), 0) { Type = PresenceType.invisible }); })); }; Client.RostManager = new RosterManager(Client.XmppConnection); Client.XmppConnection.OnRosterItem += Client.RostManager_OnRosterItem; Client.XmppConnection.OnRosterEnd += Client.ChatClientConnect; Client.PresManager = new PresenceManager(Client.XmppConnection); Client.XmppConnection.OnPresence += Client.XmppConnection_OnPresence; if (!Client.Garena) { Client.userpass = new KeyValuePair<string, string>(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); Client.XmppConnection.Open(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); //Client.XmppConnection.OnInvalidCertificate += Client.XmppConnection_OnInvalidCertificate; } else { Client.XmppConnection.ConnectServer = "chat" + Client.Region.ChatName + ".lol.garenanow.com"; var gas = getGas(); Client.XmppConnection.Open(Client.UID, "AIR_" + gas); Client.userpass = new KeyValuePair<string, string>(Client.UID, "AIR_" + gas); } //Client.PresManager.OnPrimarySessionChange += Client.PresManager_OnPrimarySessionChange; /* Client.ConfManager = new ConferenceManager { Stream = Client.XmppConnection }; //*/ //switch Client.Log("Connected to " + Client.Region.RegionName + " and logged in as " + Client.LoginPacket.AllSummonerData.Summoner.Name); //Gather data and convert it that way that it does not cause errors PlatformGameLifecycleDTO data = (PlatformGameLifecycleDTO)Client.LoginPacket.ReconnectInfo; Client.MainPage = new MainPage(); if (data != null && data.Game != null) { Client.Log(data.PlayerCredentials.ChampionId.ToString(CultureInfo.InvariantCulture)); Client.CurrentGame = data.PlayerCredentials; Client.GameType = data.Game.GameType; Client.SwitchPage(new InGame()); } else Client.SwitchPage(Client.MainPage); Client.ClearPage(typeof(LoginPage)); })); }