public BlueCandleFlame(int x = 0, int y = 0) : base(x, y, 0, 0, Team.Link) { sprite = DespawnEffectSpriteFactory.GetBlueCandleFlame(); X = x; Y = y; timer = 60; Hitbox = sprite.Box; }
public SwordDespawnEffect(Point position) { Finished = false; upperLeft = DespawnEffectSpriteFactory.SwordSpriteUpperLeft(); upperRight = DespawnEffectSpriteFactory.SwordSpriteUpperRight(); lowerLeft = DespawnEffectSpriteFactory.SwordSpriteLowerLeft(); lowerRight = DespawnEffectSpriteFactory.SwordSpriteLowerRight(); upperLeft.Position = position; upperRight.Position = position; lowerLeft.Position = position; lowerRight.Position = position; }
public DespawnEffect(Point position) { sprite = DespawnEffectSpriteFactory.GenericProjectileDespawn(); sprite.Position = position; timer = -DURATION; }