public virtual void SetControllerOldInputState(InputStates inputFromOldState) { foreach (IController controller in controllerList) { controller.OldInputState = inputFromOldState; } }
public static InputStates GetOldInputState(List <IController> controllerList) { InputStates oldInputState = new InputStates(); foreach (IController controller in controllerList) { switch (controller.InputType) { case InputType.Keyboard: oldInputState.KeyboardState = controller.OldInputState.KeyboardState; break; case InputType.Mouse: oldInputState.MouseState = controller.OldInputState.MouseState; break; case InputType.Gamepad: oldInputState.GamePadState = controller.OldInputState.GamePadState; break; } } return(oldInputState); }