public GameplaySceneBase(string sceneID) : base(sceneID) { _inputProcessor = Input.TouchControls.CreateController(); _motionController = new MotionController(); _animationController = new AnimationController(); _timerController = new TimerController(); _pauseController = new PauseController(); _pauseController.AddPausableObject(_timerController); _pauseController.AddPausableObject(_animationController); _cameraController = new Bopscotch.Gameplay.Controllers.PlayerTrackingCameraController(); _cameraController.Viewport = new Rectangle(0, 0, Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height); _cameraController.ScrollBoundaryViewportFractions = new Vector2(Definitions.Horizontal_Scroll_Boundary_Fraction, Definitions.Vertical_Scroll_Boundary_Fraction); Renderer.ClipOffCameraRendering(_cameraController, Camera_Clipping_Margin); _playerCollisionController = new OneToManyCollisionController(); _opaqueParticleEffectManager = new OpaqueLayerParticleEffectManager(_cameraController); _additiveParticleEffectManager = new AdditiveLayerParticleEffectManager(_cameraController); _levelFactory = new Bopscotch.Gameplay.LevelFactory(RegisterGameObject, _timerController.RegisterUpdateCallback); _smashBlockItemFactory = new Effects.SmashBlockItems.SmashBlockItemFactory(RegisterGameObject, _timerController.RegisterUpdateCallback); _speedometer = new Bopscotch.Gameplay.Objects.Display.Speedometer(); _playerEventPopup = new Bopscotch.Gameplay.Objects.Display.PlayerEventPopup(); _objectWithGlowEffect = new List<ICanHaveGlowEffect>(); }
public GlobalTimerController() : base(GameBase.Instance) { _timerController = new TimerController(); GameBase.Instance.Components.Add(this); }
public LevelFactory(Scene.ObjectRegistrationHandler registerGameObject, TimerController.TickCallbackRegistrationHandler registerTimerTick) { _registerGameObject = registerGameObject; _registerTimerTick = registerTimerTick; BackgroundDimensions = new Point(Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height); }
public SmashBlockItemFactory(Scene.ObjectRegistrationHandler objectRegistrationHandler, TimerController.TickCallbackRegistrationHandler timerTickRegistrationHandler) { _registerObject = objectRegistrationHandler; _registerTimerTick = timerTickRegistrationHandler; }
public void RegisterUpdateCallback(TimerController.UpdateCallback toRegister) { _timerController.RegisterUpdateCallback(toRegister); }