public static void init(bool defeat = true) { currentMouseState = Mouse.GetState(); menu_state = MenuState.main; isNewGame = defeat; brute = new MenuBoss(Character.Type.Brute, new Vector2(LeaveMeAlone.WindowX / 2 - 400, LeaveMeAlone.WindowY - 400)); mastermind = new MenuBoss(Character.Type.Mastermind, new Vector2(LeaveMeAlone.WindowX / 2 - 100, LeaveMeAlone.WindowY - 400)); operative = new MenuBoss(Character.Type.Operative, new Vector2(LeaveMeAlone.WindowX / 2 + 200, LeaveMeAlone.WindowY - 400)); LeaveMeAlone.Main_Song_Instance.Play(); brute.idle(); mastermind.idle(); operative.idle(); }
public static void Init(MenuBoss boss) { SkillTree.Init(boss.bossType); tutorial_state = TutorialState.BuySkill; selectedBoss = boss; skilltree = SkillTree.skilltrees[selectedBoss.bossType]; selectedBoss.MoveTo(new Vector2(0, 0)); selectedBoss.idle(); Console.WriteLine("" + Text.fonts.Keys.ToString()); Console.Out.Flush(); var test = Text.fonts; zeroAvailableRooms(); UpgradeMenu.rerollRooms(); selectedSkillSwapButton = new ButtonSkill(); for (int x = 0; x < SelectedSkills.Length; x++) { SelectedSkills[x] = new ButtonSkill(); SelectedSkills[x].b = new Button(Button.buttonPic, (int)baseSelectedSkillButtonPos.X, (int)baseSelectedSkillButtonPos.Y + 60 * x, 200, 50); SelectedSkills[x].b.text.font = Text.fonts["6809Chargen-12"]; SelectedSkills[x].b.UpdateText("NONE"); } hovertextpos = new Vector2(30, 150); hovertext = new Text("", new Vector2(hovertextpos.X + 10, hovertextpos.Y + 10), Text.fonts["RetroComputer-12"]); hovertextRect = new Rectangle((int)hovertextpos.X, (int)hovertextpos.Y, 500, 600); //250 x 150 hovertextbackground = BattleManager.hovertextbackground; Vector2 statspos = new Vector2(30, boss.sTexture.Height + 10); statsTitle = new Text("Stats", statspos, Text.fonts["RetroComputer-18"]); statsTitleRect = new Rectangle((int)statspos.X - 10, (int)statspos.Y - 5, (int)statsTitle.getMeasurements(300).X + 10, (int)statsTitle.font.MeasureString(statsTitle.message).Y + 15); statsText = new Text(BattleManager.boss.StatsToString(), new Vector2(statspos.X, statspos.Y - 70), Text.fonts["RetroComputer-12"]);; statsTextRect = new Rectangle((int)statsText.position.X, (int)statsText.position.Y - 100, (int)statsText.getMeasurements(300).X + 10, (int)statsText.getMeasurements(300).Y + 10); statsText.changeMessage(""); texts["gold"] = new Text("Gold: " + Resources.gold, new Vector2(150, 0), Text.fonts["6809Chargen-24"], Color.White); texts["level"] = new Text("Level: " + BattleManager.boss.level, new Vector2(150, 50), Text.fonts["6809Chargen-24"], Color.White); texts["selectedskills"] = new Text("Selected Skills", new Vector2(baseSelectedSkillButtonPos.X, baseSelectedSkillButtonPos.Y - Text.fonts["6809Chargen-24"].MeasureString("Selected Skills").Y - 10), Text.fonts["6809Chargen-24"], Color.White); texts["skilltext"] = new Text("Skills", new Vector2(baseSkillButtonPos.X + 100, baseSkillButtonPos.Y - 50), Text.fonts["6809Chargen-24"], Color.White); texts["roomtext"] = new Text("Rooms", new Vector2(baseRoomButtonPos.X, baseRoomButtonPos.Y - 50), Text.fonts["6809Chargen-24"], Color.White); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //RenderTarget2D target = new RenderTarget2D(GraphicsDevice, 1024, 576); //GraphicsDevice.SetRenderTarget(target); Text.loadContent(Content); Button.LoadContent(Content); MainMenu.loadContent(Content); MenuBoss.LoadContent(Content); //UpgradeMenu.loadContent(Content); PartyManager.Init(); Resources.Init(); SkillTree.LoadContent(Content); //SkillTree.Init(); Character.load_content(Content); AnimatedEffect.LoadContent(Content); Status.LoadContent(Content); BattleManager.LoadContent(Content); SkillTree.LoadContent(Content); UpgradeMenu.loadContent(Content); LairManager.loadContent(Content); Menu_Song = Content.Load <SoundEffect>("Sounds/Epic_Loop"); Menu_Song_Instance = Menu_Song.CreateInstance(); Menu_Song_Instance.IsLooped = true; Menu_Song_Instance.Volume = .1f; Battle_Song = Content.Load <SoundEffect>("Sounds/VGameTune"); Battle_Song_Instance = Battle_Song.CreateInstance(); Battle_Song_Instance.IsLooped = true; Battle_Song_Instance.Volume = .1f; Main_Song = Content.Load <SoundEffect>("Sounds/LingeringChip"); Main_Song_Instance = Main_Song.CreateInstance(); Main_Song_Instance.IsLooped = true; Main_Song_Instance.Volume = .3f; //both songs have no duration EndGameText = new Text("And So,\n\nThrough much perserverence\nand a low interest mortgage\nour boss was finally\n\nLeft Alone.", new Vector2(300, 200), Text.fonts["6809Chargen-24"], Color.Cyan); }
public static LeaveMeAlone.GameState Update(GameTime gameTime) { lastMouseState = currentMouseState; currentMouseState = Mouse.GetState(); if (menu_state == MenuState.main) { if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released) { if (newGame.Intersects(currentMouseState.X, currentMouseState.Y)) { menu_state = MenuState.opening; } else if (loadGame.Intersects(currentMouseState.X, currentMouseState.Y) && !isNewGame) { LeaveMeAlone.Main_Song_Instance.Stop(); LeaveMeAlone.Menu_Song_Instance.Play(); return(LeaveMeAlone.GameState.Upgrade); } else if (quit.Intersects(currentMouseState.X, currentMouseState.Y)) { return(LeaveMeAlone.GameState.Quit); } } } else if (menu_state == MenuState.opening) { if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released) { if (next_intro.Intersects(currentMouseState.X, currentMouseState.Y)) { line_number++; opening_timer = 0; } if (skip_intro.Intersects(currentMouseState.X, currentMouseState.Y)) { line_number = 1 + opening_monologue.Count(); } } if (line_number == 1 + opening_monologue.Count()) { menu_state = MenuState.boss; } else if (opening_timer > 300) { if (line_number != opening_monologue.Count()) { opening_timer = 0; } line_number++; } else { opening_timer++; } } else { if (brute.Contains(new Vector2(currentMouseState.X, currentMouseState.Y))) { bruteHover = true; mastermindHover = false; operativeHover = false; brute.walk(); mastermind.idle(); operative.idle(); current = brute; } else if (mastermind.Contains(new Vector2(currentMouseState.X, currentMouseState.Y))) { bruteHover = false; mastermindHover = true; operativeHover = false; brute.idle(); mastermind.walk(); operative.idle(); current = mastermind; } else if (operative.Contains(new Vector2(currentMouseState.X, currentMouseState.Y))) { bruteHover = false; mastermindHover = false; operativeHover = true; brute.idle(); mastermind.idle(); operative.walk(); current = operative; } else { current = null; bruteHover = false; mastermindHover = false; operativeHover = false; brute.idle(); mastermind.idle(); operative.idle(); } brute.Update(gameTime); mastermind.Update(gameTime); operative.Update(gameTime); if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released && canFinish) { Vector2 mousePos = new Vector2(currentMouseState.X, currentMouseState.Y); if (operative.Contains(mousePos) || brute.Contains(mousePos) || mastermind.Contains(mousePos)) { BattleManager.boss = new Character(current.bossType, 1, new Vector2(BattleManager.bossLoc.X, BattleManager.bossLoc.Y)); BattleManager.heroes = PartyManager.CreateParty(); LeaveMeAlone.Main_Song_Instance.Stop(); UpgradeMenu.boughtRooms.Clear(); Resources.gold = 1000; Resources.exp = 0; UpgradeMenu.Init(current); LairManager.Init(); PartyManager.Init(); LairManager.EndOfGame = false; LairManager.TowerLevel = 0; LairManager.MaxLevel = 3; LairManager.LairRooms = new List <Room>(); LairManager.boughtRooms = new List <UpgradeMenu.ButtonRoom>(); //return LeaveMeAlone.GameState.Upgrade; return(LeaveMeAlone.GameState.Upgrade); } } canFinish = true; } return(LeaveMeAlone.GameState.Main); }