public static void DumpItems() { StringBuilder total = new StringBuilder(); foreach (var kvp in DataBuffer.EquipBuffer.OrderBy(x => x.Key)) { if (kvp.Key >= 1000000 && kvp.Value.Name != null && kvp.Value.Name.Length > 0) { total.Append(kvp.Key); total.Append("|"); total.Append(kvp.Value.Name.Replace("\n", "")); total.Append(Environment.NewLine); } } foreach (var kvp in DataBuffer.ItemBuffer.OrderBy(x => x.Key)) { if (kvp.Key >= 1000000 && kvp.Value.Name != null && kvp.Value.Name.Length > 0) { total.Append(kvp.Key); total.Append("|"); total.Append(kvp.Value.Name.Replace("\n", "")); total.Append(Environment.NewLine); } } FileLogging.Log("items.txt", total.ToString()); ServerConsole.Info("Finished dumping items"); }
/// <summary> /// Dumps all skill names and ID's sorted and categorized by job to a txt file. /// </summary> public static void DumpSkillConstants() { StringBuilder total = new StringBuilder(); foreach (var kvp in JobConstants.JobIdNamePairs) { total.Append(" public static class " + kvp.Value + "\n {\n"); Dictionary <string, int> skills = new Dictionary <string, int>(); List <WzCharacterSkill> jobSkills = DataBuffer.GetCharacterSkillListByJob(kvp.Key); jobSkills = jobSkills.OrderBy(x => x.SkillId % 1000).ToList(); foreach (var skill in jobSkills) { if (skill.Name == null || skill.Name.Length == 0) { continue; } string newName = skill.Name; int count = 0; while (skills.ContainsKey(newName)) { if (int.TryParse(newName.Substring(newName.Length - 1, 1), out count)) { count++; newName = newName.Substring(0, newName.Length - 1) + count.ToString(); } else { newName += "2"; } } skills.Add(newName, skill.SkillId); } foreach (var skill in skills) { total.Append(" public const int " + skill.Key.ToUpper().Replace(' ', '_').Replace('-', '_').Replace("+", "").Replace('/', '_').Replace(@"'", "").Replace(",", "").Replace(":", "").Replace("(", "").Replace(")", "").Replace("_-_", "_").Replace("__", "_").Replace("__", "_") + " = " + skill.Value + ";\n"); } total.Append(" }\n\n"); } FileLogging.Log("skills.txt", total.ToString()); ServerConsole.Info("Finished dumping SkillConstants."); }