示例#1
0
        public void Analyze()
        {
            if(Difference == null)
                Difference =  new NeighborDifference[Image.Height, Image.Width];

            LockBitmap lockBitmap = new LockBitmap(Image);
            lockBitmap.LockBits();

            for (int y = 0; y < lockBitmap.Height; y++)
            {
                for (int x = 0; x < lockBitmap.Width; x++)
                {
                    int up = y - 1;
                    int down = y + 1;
                    int left = x - 1;
                    int right = x + 1;

                    Color pixel = lockBitmap.GetPixel(x, y);

                    NeighborDifference neighborDifference = new NeighborDifference();
                    bool isCharData = IsPixelCharData(x, y);
                    neighborDifference.IsPartOfChar = isCharData;

                    if (up < 0 /*|| IsPixelCharData(x, up) != isCharData*/)
                    {
                        neighborDifference.HasUp = false;
                    }
                    else
                    {
                        neighborDifference.HasUp = IsPixelCharData(x, up) == isCharData;

                        Color upPixel = lockBitmap.GetPixel(x, up);

                        neighborDifference.Up = GetPixelDistance(pixel, upPixel);
                    }

                    if (down >= lockBitmap.Height/*lockBitmap.Height || IsPixelCharData(x, down) != isCharData*/)
                    {
                        neighborDifference.HasDown = false;
                    }
                    else
                    {
                        neighborDifference.HasDown = IsPixelCharData(x, down) == isCharData;

                        Color downPixel = lockBitmap.GetPixel(x, down);

                        neighborDifference.Down = GetPixelDistance(pixel, downPixel);
                    }

                    if (left < 0 /*|| IsPixelCharData(left, y) != isCharData*/)
                    {
                        neighborDifference.HasLeft = false;
                    }
                    else
                    {
                        neighborDifference.HasLeft = IsPixelCharData(left, y) == isCharData;

                        Color leftPixel = lockBitmap.GetPixel(left, y);

                        neighborDifference.Left = GetPixelDistance(pixel, leftPixel);
                    }

                    if (right >= lockBitmap.Width/* || IsPixelCharData(right, y) != isCharData*/)
                    {
                        neighborDifference.HasRight = false;
                    }
                    else
                    {
                        neighborDifference.HasRight = IsPixelCharData(right, y) == isCharData;

                        Color rightPixel = lockBitmap.GetPixel(right, y);

                        neighborDifference.Right = GetPixelDistance(pixel, rightPixel);
                    }

                    Difference[y, x] = neighborDifference;
                }
            }

            lockBitmap.UnlockBits();
        }
示例#2
0
        private bool IsCharacterMatchAtPoint(int x, int y,
            NeighborDifference[,] searchDifferences, CharacterData characterData,
            float tolerance)
        {
            if (x + characterData.Difference.GetLength(1) >= searchDifferences.GetLength(1)
                || y + characterData.Difference.GetLength(0) >= searchDifferences.GetLength(0))
                return false;

            if (x == 31 && y == 140)
            {

            }

            for (int charY = 0; charY < characterData.Difference.GetLength(0); charY++)
            {
                for (int charX = 0; charX < characterData.Difference.GetLength(1); charX++)
                {
                    if (x + charX == 279 && y + charY == 192)
                    {

                    }

                    NeighborDifference characterDifference = characterData.Difference[charY, charX];
                    NeighborDifference searchDifference = searchDifferences[y + charY, x + charX];
                    if ((characterDifference.HasUp
                         && Math.Abs(characterDifference.Up - searchDifference.Up)
                         > tolerance)
                        || (characterDifference.HasDown
                         && Math.Abs(characterDifference.Down - searchDifference.Down)
                         > tolerance)
                        || (characterDifference.HasLeft
                         && Math.Abs(characterDifference.Left - searchDifference.Left)
                         > tolerance)
                        || (characterDifference.HasRight
                         && Math.Abs(characterDifference.Right - searchDifference.Right)
                         > tolerance))
                    {
                        return false;
                    }

                    if (characterDifference.IsPartOfChar
                        &&((!characterDifference.HasUp
                         && Math.Abs(searchDifference.Up) < 0.05)
                        || (!characterDifference.HasDown
                         && Math.Abs(searchDifference.Down) < 0.05)
                        || (!characterDifference.HasLeft
                         && Math.Abs(searchDifference.Left) < 0.05)
                        || (!characterDifference.HasRight
                         && Math.Abs(searchDifference.Right) < 0.05)))
                    {
                        return false;
                    }
                }
            }
            return true;
        }
        public NeighborDifference[,] GetNeighborDifferences(Bitmap bitmap)
        {
            LockBitmap lockBitmap = new LockBitmap(bitmap);
            lockBitmap.LockBits();

            NeighborDifference[,] retDifference = new NeighborDifference[bitmap.Height, bitmap.Width];
            Color[,] colors = new Color[lockBitmap.Height, lockBitmap.Width];

            for (int y = 0; y < lockBitmap.Height; y++)
            {
                for (int x = 0; x < lockBitmap.Width; x++)
                {
                    colors[y, x] = lockBitmap.GetPixel(x, y);
                }
            }

            for (int y = 0; y < lockBitmap.Height; y++)
            {
                for (int x = 0; x < lockBitmap.Width; x++)
                {
                    int up = y - 1;
                    int down = y + 1;
                    int left = x - 1;
                    int right = x + 1;

                    Color pixel = colors[y, x];

                    NeighborDifference neighborDifference = new NeighborDifference();

                    if (up < 0)
                    {
                        neighborDifference.HasUp = false;
                    }
                    else if (up > 0)
                    {
                        neighborDifference.Up = retDifference[up, x].Down;
                    }
                    else
                    {
                        Color upPixel = colors[up, x];

                        neighborDifference.Up = GetPixelDistance(pixel, upPixel);
                    }

                    if (down >= lockBitmap.Height)
                    {
                        neighborDifference.HasDown = false;
                    }
                    else
                    {
                        Color downPixel = colors[down, x];

                        neighborDifference.Down = GetPixelDistance(pixel, downPixel);
                    }

                    if (left < 0)
                    {
                        neighborDifference.HasLeft = false;
                    }
                    else if (left > 0)
                    {
                        neighborDifference.Left = retDifference[y, left].Right;
                    }
                    else
                    {
                        Color leftPixel = colors[y, left];

                        neighborDifference.Left = GetPixelDistance(pixel, leftPixel);
                    }

                    if (right >= lockBitmap.Width)
                    {
                        neighborDifference.HasRight = false;
                    }
                    else
                    {
                        Color rightPixel = colors[y, right];

                        neighborDifference.Right = GetPixelDistance(pixel, rightPixel);
                    }

                    retDifference[y, x] = neighborDifference;
                }
            }

            lockBitmap.UnlockBits();

            return retDifference;
        }