public void AddingToExistingList() { var fixture = new Fixture(); var sut = new DebugMessageBuffer(); fixture.AddManyTo(sut.Messages, 10); sut.WriteMessages(); }
public void AddingToExistingListWithCreatorFunction() { var fixture = new Fixture(); var sut = new DebugMessageBuffer(); var random = new Random(); // fixture.AddManyTo(sut.Messages,()=>"hi"); fixture.AddManyTo(sut.Messages, () => random.Next(11).ToString()); sut.WriteMessages(); }