// Use this for initialization void Start() { ModelPool = new List <IHandModel>(); ModelPool.Add(LeftGraphicsModel); ModelPool.Add(RightGraphicsModel); ModelPool.Add(LeftPhysicsModel); ModelPool.Add(RightPhysicsModel); controller_ = GetComponent <LeapHandController>(); }
// Use this for initialization void Start() { ModelPool = new List<IHandModel>(); ModelPool.Add(LeftGraphicsModel); ModelPool.Add(RightGraphicsModel); ModelPool.Add(LeftPhysicsModel); ModelPool.Add(RightPhysicsModel); controller_ = GetComponent<LeapHandController>(); }
// Use this for initialization void Start() { ModelPool = new List<IHandModel>(); for (int i = 0; i < ModelCollection.Count; i++) { if (ModelCollection[i] != null) { ModelPool.Add(ModelCollection[i]); } } controller_ = GetComponent<LeapHandController>(); }
// Use this for initialization void Start() { ModelPool = new List <IHandModel>(); for (int i = 0; i < ModelCollection.Count; i++) { if (ModelCollection[i] != null) { ModelPool.Add(ModelCollection[i]); } } controller_ = GetComponent <LeapHandController>(); }