private void MarbleTouchUpdate() { if (!_marbleReady && _marbleCooldownTimer > 0F) { _marbleCooldownTimer -= Time.deltaTime; if (_marbleCooldownTimer <= 0F) { _marbleCooldownTimer = 0F; _marbleReady = true; _marblePulsator.Release(); } } }
private void DoOnRelease() { _pulsator.Release(); }