public KabschGraspedPose(InteractionBehaviour interactionObj) { _intObj = interactionObj; _kabsch = new KabschSolver(); _points = new List <Vector3>(20); _refPoints = new List <Vector3>(20); _controllerToPoints = new Dictionary <InteractionController, PosePointCollection>(); }
protected override void Init(InteractionBehaviour obj) { base.Init(obj); _handIdToPoints = new Dictionary <int, HandPointCollection>(); _kabsch = new KabschSolver(); points = new List <Vector3>(20); refPoints = new List <Vector3>(20); }