public override void GenerateMeshInto(List <Vector3> vertCache, List <int> indexCache, List <Vector3> normalCache) { MeshGen.GenerateTorus(majorRadius, majorNumSegments, minorRadius, minorNumSegments, vertCache, indexCache, normalCache); }
public override void GenerateMeshInto(List <Vector3> vertCache, List <int> indexCache, List <Vector3> normalCache) { MeshGen.GenerateRoundedRectPrism(extents, cornerRadius, cornerDivisions, vertCache, indexCache, normalCache, withBack); }