/// <summary>When rebuilding translations this method is called from any <b>LeanSource</b> components that define a token.</summary> public static void RegisterToken(string name, LeanToken token) { if (string.IsNullOrEmpty(name) == false && token != null && CurrentTokens.ContainsKey(name) == false) { CurrentTokens.Add(name, token); } }
public void Unregister(LeanToken token) { if (tokens != null) { tokens.Remove(token); } }
public void Register(LeanToken token) { if (token != null) { if (tokens == null) { tokens = new HashSet <LeanToken>(); } tokens.Add(token); } }
public static bool TryGetLocalToken(GameObject root, string name, ref LeanToken result) { if (root != null) { root.GetComponentsInChildren(tempLocalTokens); foreach (var localToken in tempLocalTokens) { if (localToken.name == name) { result = localToken; return(true); } } } return(false); }