/* rainDropTimer_Tick moves the Raindrop down (when the timer ticks) and checks if the Bucket and Raindrop intersect */ private void rainDropTimer_Tick(object sender, EventArgs e) { if (raindrop.KeyActive == true) // IF the Raindrop is accepting KeyDown events (animating on them) { raindrop.AnimateProgressDown(ref generateNewRaindropLocation); // Animate down and check if it hit the bucket if (raindrop.Y > 580 && raindrop.Y < 605) // IF the raindrop is in the appropriate location to check for intersections { if (raindrop.X >= bucket.X - 50 && raindrop.X <= bucket.X + 50) // IF it is within range of the bucket { buckets++; // Increment buckets AddPoints(50); // They hit the bucket // Stop the bucket animation generateNewBucketLocation = true; bucketAnimationTimer.Stop(); // Cover previous bucket to avoid issues bucket.CoverPreviousBucket(graphics); // Create new bucket bucket = new Bucket(550, 600, 90, 100, 10); bucket.PaintBucket(graphics); // Start the animation generateNewBucketLocation = false; bucketAnimationTimer.Start(); } // end IF } // end IF } // end IF else // IF the Raindrop is not accepting KeyDown events { rainDropTimer.Stop(); // Stop the rainDropTimer raindrop = null; // Set raindrop equal to null raindrop = new Raindrop(raindropPanel, bucket, 600, 15, 45, 45); // Create a new instance of the Raindrop raindrop.PaintRaindrop(); // Paint the raindrop in its original location raindrop.KeyActive = true; // Allow KeyDown events to animate the raindrop generateNewRaindropLocation = false; // Allow the loops to begin running for Raindrop again (when called) raindrop.AnimateProgressDown(ref generateNewRaindropLocation); // animate the raindrop down once rainDropTimer.Start(); // Start the rainDropTimer to begin the animation } // end ELSE }
/* LeakingLayout_Paint handles the general paint event for the form */ private void LeakingLayout_Paint(object sender, PaintEventArgs e) { // Create the gradient brush for the scoreboard LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 700), new Point(0, 800), Color.CadetBlue, Color.DarkSlateBlue); // Draw the ScoreBoard graphics.FillRectangle(linearGradientBrush, 0, 700, 1200, 100); // Construct & Draw the Bucket bucket = new Bucket(550, 600, 90, 100, 10); bucket.PaintBucket(graphics); // Construct the Raindrop raindrop = new Raindrop(raindropPanel, bucket, 600, 15, 45, 45); raindrop.PaintRaindrop(); // Draw some base lines graphics.DrawLine(new Pen(Color.Black, 2), new Point(0, 600), new Point(1200,600)); }