internal override void UpdatePolygon() { if (this.Sector == null) { this.Sector = new SectorPoly(this.StartPosition, this.EndPosition, (float) (this.SData.Angle * Math.PI / 180), this.SData.Range, 20); this.UpdatePath(); } }
internal override void UpdatePolygon() { if (this.Sector == null) { this.Sector = new SectorPoly(this.StartPosition, this.EndPosition, (float)(this.SData.Angle * Math.PI / 180), this.SData.Range, 20); this.UpdatePath(); } }