private void InterruptableSpell_OnInterruptableTarget(object sender, InterruptableSpell.InterruptableTargetEventArgs e) { if (!Enable) return; if (e.Sender.IsEnemy && e.Sender.InAutoAttackRange()) { if (HasGold) { Player.IssueOrder(GameObjectOrder.AttackUnit, e.Sender); } } }
private static void InterruptableSpellOnOnInterruptableTarget(object sender, InterruptableSpell.InterruptableTargetEventArgs interruptableTargetEventArgs) { if (VHRMenu["dz191.vhr.misc"]["dz191.vhr.misc.general"]["interrupt"].GetValue<MenuBool>().Value &&spells[SpellSlot.E].IsReady() && interruptableTargetEventArgs.Sender.IsValidTarget(spells[SpellSlot.E].Range) && interruptableTargetEventArgs.DangerLevel >= DangerLevel.Medium) { spells[SpellSlot.E].Cast(interruptableTargetEventArgs.Sender); } }
/// <summary> /// Interruptables the spell on a target. /// </summary> /// <param name="sender">The sender.</param> /// <param name="interruptableTargetEventArgs">The <see cref="InterruptableSpell.InterruptableTargetEventArgs"/> instance containing the event data.</param> private void InterruptableSpellOnOnInterruptableTarget(object sender, InterruptableSpell.InterruptableTargetEventArgs interruptableTargetEventArgs) { if (!interruptableTargetEventArgs.Sender.IsValidTarget(E.Range) || !E.IsReady() || !Menu["Misc"]["EInterrupt"].GetValue<MenuBool>().Value) { return; } E.Cast(interruptableTargetEventArgs.Sender); }
private static void InterruptableSpell_OnInterruptableTarget(object sender, InterruptableSpell.InterruptableTargetEventArgs interruptableTargetEventArgs) { var stopChannel = Variable.Config["Misc"]["StopChannel"].GetValue<MenuBool>().Value; if (!stopChannel) { return; } var unit = interruptableTargetEventArgs.Sender; if (!(Variable.Player.Distance(unit) <= Variable.W.Range) || !Variable.W.IsReady()) { return; } Variable.W.CastOnUnit(unit); }
/// <summary> /// The interrupter 2 on on interruptable target. /// </summary> /// <param name="o"> /// The o. /// </param> /// <param name="interruptableTargetEventArgs"> /// The interruptable target event args. /// </param> private void Interrupter2OnOnInterruptableTarget( object o, InterruptableSpell.InterruptableTargetEventArgs interruptableTargetEventArgs) { var sender = interruptableTargetEventArgs.Sender; if (!this.Menu["Misc"]["UseEInterrupt"].GetValue<MenuBool>().Value || !this.E.IsReady() || !sender.IsValidTarget(this.E.Range)) { return; } if (interruptableTargetEventArgs.DangerLevel == DangerLevel.Medium || interruptableTargetEventArgs.DangerLevel == DangerLevel.High) { this.E.Cast(sender); } }
private void InterruptableSpell_OnInterruptableTarget(object sender, InterruptableSpell.InterruptableTargetEventArgs e) { if (!Enable) return; if (e.Sender.IsEnemy && e.Sender.IsValidTarget(E.Range) && E.IsReady() && autointerrupt) { E.BadaoCast(e.Sender); } }
private static void OnPossibleToInterrupt(object sender, InterruptableSpell.InterruptableTargetEventArgs e) { if (!_cfg["Misc"]["IntQ"].GetValue<MenuBool>().Value || !_q.IsReady() || !e.Sender.IsValidTarget(_q.Range)) { return; } if (e.DangerLevel == DangerLevel.High || e.DangerLevel == DangerLevel.Medium && _cfg["Misc"]["IntMed"].GetValue<MenuBool>().Value) { _q.Cast(e.Sender); } }
private void InterruptableSpell_OnInterruptableTarget(object sender, InterruptableSpell.InterruptableTargetEventArgs e) { if (!Enable) return; if (e.Sender.IsEnemy && E.IsReady() && autogapinter) { if (e.Sender.IsValidTarget(E.Range)) E.Cast(e.Sender.Position); if (StunAbleOrb.Any()) { var i = StunAbleOrb.First(x => x.Key.NetworkId == e.Sender.NetworkId); if (i.Value != null) E.Cast(i.Value.Position.ToVector2()); } } }
private static void Interruptable(object sender, InterruptableSpell.InterruptableTargetEventArgs e) { var enable = Config["misc"]["useW2I"].GetValue<MenuBool>().Value; Obj_AI_Hero target = TargetSelector.GetTarget(Q.Range, DamageType.Magical); if (enable) { W.CastOnUnit(target); } }
private static void InterruptableSpellOnInterruptableTarget( object sender, InterruptableSpell.InterruptableTargetEventArgs e) { var unit = e.Sender; if (!unit.IsValidTarget() || unit.HealthPercent < Player.HealthPercent || !E.IsReady()) { return; } var useEInterrupt = Menu["Misc"]["UseEInterrupt"].GetValue<MenuBool>().Value; var useFlyingInterrupt = Menu["Misc"]["QEInterrupt"].GetValue<MenuBool>().Value; if (useEInterrupt && E.IsInRange(unit)) { E.CastOnUnit(unit); } if (!useFlyingInterrupt || E.IsInRange(unit) || !Q.IsInRange(unit) || !Q.IsReady() || e.DangerLevel != DangerLevel.High || GetComboDamage(unit) < unit.Health) { return; } Q.CastOnUnit(unit); DelayAction.Add( (Q.Delay * 1000) + Game.Ping + (1000 * (Player.Distance(unit) / Q.Speed)), () => E.CastOnUnit(unit)); }
/// <summary> /// Called when an unit casts an interruptable spell. /// </summary> /// <param name="sender">The sender of the spell.</param> /// <param name="args">The event's args.</param> private static void Interrupter_OnInterrupt(object sender, InterruptableSpell.InterruptableTargetEventArgs e) { if (MenuHelper.isMenuEnabled("dz191.vhr.misc.general","interrupt")) { if (e.DangerLevel == DangerLevel.High && e.Sender.IsValidTarget(_spells[SpellSlot.E].Range) && (sender is Obj_AI_Hero)) { _spells[SpellSlot.E].Cast(e.Sender); } } }