示例#1
0
        internal LineStyle2(SwfReader r, ShapeType shapeType)
        {
            this.Width            = r.GetUI16();
            this.StartCapStyle    = (CapStyle)r.GetBits(2);
            this.JoinStyle        = (JoinStyle)r.GetBits(2);
            this.HasFillFlag      = r.GetBit();
            this.NoHScaleFlag     = r.GetBit();
            this.NoVScaleFlag     = r.GetBit();
            this.PixelHintingFlag = r.GetBit();
            r.GetBits(5);             // skip
            this.NoClose     = r.GetBit();
            this.EndCapStyle = (CapStyle)r.GetBits(2);

            if (this.JoinStyle == JoinStyle.MiterJoin)
            {
                this.MiterLimitFactor = (float)((r.GetByte() / 0x100) + r.GetByte());
            }

            if (this.HasFillFlag)
            {
                this.FillStyle = FillStyleArray.ParseFillStyle2(r, shapeType);
            }
            else
            {
                this.Color = new RGBA(r.GetByte(), r.GetByte(), r.GetByte(), r.GetByte());
            }
        }
示例#2
0
        internal static IFillStyle ParseFillStyle2(SwfReader r, ShapeType shapeType)
        {
            IFillStyle result = null;

            FillType fsType   = (FillType)r.GetByte();
            bool     useAlpha = shapeType > ShapeType.DefineShape2;

            switch (fsType)
            {
            case FillType.Solid:
                result = new SolidFill(r, useAlpha);
                break;

            case FillType.Linear:
                result = new Gradient(r, fsType, useAlpha);
                break;

            case FillType.Radial:
                result = new Gradient(r, fsType, useAlpha);
                break;

            case FillType.Focal:
                result = null;
                //throw new NotSupportedException("Currently FillType.Focal is not supported");
                break;

            case FillType.RepeatingBitmap:
            case FillType.ClippedBitmap:
            case FillType.NSRepeatingBitmap:
            case FillType.NSClippedBitmap:
                uint   charId    = r.GetUI16();
                Matrix bmpMatrix = new Matrix(r);
                result = new BitmapFill(charId, bmpMatrix, fsType);
                break;
            }
            return(result);
        }