示例#1
0
        /// <summary>
        ///     The windows process event messages.
        /// </summary>
        /// <param name="args">
        ///     The event args.
        /// </param>
        private static void OnWndProc(WndEventComposition args)
        {
            if (!isVisible)
            {
                return;
            }

            LuminositySlider.OnWndProc(args);
            AlphaSlider.OnWndProc(args);

            var pos = Utils.GetCursorPos();

            if (args.Msg == WindowsMessages.WM_LBUTTONDOWN)
            {
                isMoving = Utils.IsUnderRectangle(pos, X, Y, BackgroundSprite.Width, 25);

                // Apply Button
                if (Utils.IsUnderRectangle(pos, X + 290, Y + 297, 74, 12))
                {
                    Close();
                    return;
                }

                // Cancel Button
                if (Utils.IsUnderRectangle(pos, X + 370, Y + 296, 73, 14))
                {
                    FireEvent(initialColor);
                    Close();
                    return;
                }

                if (Utils.IsUnderRectangle(pos, ColorPickerX, ColorPickerY, ColorPickerW, ColorPickerH))
                {
                    isSelecting = true;
                    UpdateColor();
                }
            }
            else if (args.Msg == WindowsMessages.WM_LBUTTONUP)
            {
                isMoving = isSelecting = false;
            }
            else if (args.Msg == WindowsMessages.WM_MOUSEMOVE)
            {
                if (isSelecting)
                {
                    if (Utils.IsUnderRectangle(pos, ColorPickerX, ColorPickerY, ColorPickerW, ColorPickerH))
                    {
                        UpdateColor();
                    }
                }

                if (isMoving)
                {
                    X += (int)(pos.X - previousPos.X);
                    Y += (int)(pos.Y - previousPos.Y);
                }

                previousPos = pos;
            }
        }
示例#2
0
        /// <summary>
        ///     Called per Windows Message.
        /// </summary>
        /// <param name="args">WndEventArgs</param>
        public void OnWndProc(WndEventArgs args)
        {
            if (Utils.IsUnderRectangle(Utils.GetCursorPos(), this.position.X, this.position.Y, this.line.Width, 25f))
            {
                #region Mouse

                var message = (WindowsMessages)args.Msg;
                if (message == WindowsMessages.WM_LBUTTONDOWN)
                {
                    if (Utils.TickCount - this.clickTick < 0x5DC)
                    {
                        this.clickTick = Utils.TickCount;

                        Notifications.RemoveNotification(this);

                        this.Draw = this.Update = false;
                        if (this.autoDispose)
                        {
                            this.Dispose();
                        }
                        return;
                    }
                    this.clickTick = Utils.TickCount;
                }

                #endregion
            }
        }
示例#3
0
        /// <summary>
        ///     Called per Windows Message.
        /// </summary>
        /// <param name="args">WndEventArgs</param>
        public void OnWndProc(WndEventArgs args)
        {
            if (Utils.IsUnderRectangle(Drawing.WorldToScreen(Game.CursorPos), position.X, position.Y, line.Width, 25f))
            {
                #region Mouse

                var message = (WindowsMessages)args.Msg;
                if (message == WindowsMessages.WM_LBUTTONDOWN)
                {
                    if (Utils.TickCount - clickTick < 0x5DC)
                    {
                        clickTick = Utils.TickCount;

                        Notifications.Free(handler);

                        Draw = Update = false;
                        if (autoDispose)
                        {
                            Dispose();
                        }
                        return;
                    }
                    clickTick = Utils.TickCount;
                }

                #endregion
            }
        }
示例#4
0
        /// <summary>
        ///     The windows event process message event.
        /// </summary>
        /// <param name="args">
        ///     The arguments.
        /// </param>
        public void OnWndProc(WndEventComposition args)
        {
            switch (args.Msg)
            {
            case WindowsMessages.WM_LBUTTONDOWN:
                if (Utils.IsUnderRectangle(
                        Utils.GetCursorPos(),
                        this.X,
                        this.Y,
                        this.Width,
                        this.Height + Resources.SliderActive.Height))
                {
                    this.ActiveSprite.Visible   = this.Moving = true;
                    this.InactiveSprite.Visible = false;
                    this.UpdatePercent();
                }
                break;

            case WindowsMessages.WM_MOUSEMOVE:
                if (this.Moving)
                {
                    this.UpdatePercent();
                }
                break;

            case WindowsMessages.WM_LBUTTONUP:
                this.ActiveSprite.Visible   = this.Moving = false;
                this.InactiveSprite.Visible = true;
                break;
            }
        }
示例#5
0
 /// <summary>
 ///     Indicates whether the position is inside the menu item.
 /// </summary>
 /// <param name="position">
 ///     The position.
 /// </param>
 /// <returns>
 ///     The <see cref="bool" />.
 /// </returns>
 internal bool IsInside(Vector2 position)
 {
     return(Utils.IsUnderRectangle(
                position,
                this.Position.X,
                this.Position.Y,
                !string.IsNullOrEmpty(this.Tooltip) ? this.Width + this.Height : this.Width,
                this.Height));
 }
示例#6
0
 /// <summary>
 ///     Determines whether the specified position is inside the menu.
 /// </summary>
 /// <param name="position">
 ///     The position.
 /// </param>
 /// <returns>
 ///     The <see cref="bool" />.
 /// </returns>
 internal bool IsInside(Vector2 position)
 {
     return(Utils.IsUnderRectangle(position, this.Position.X, this.Position.Y, this.Width, this.Height));
 }
示例#7
0
        private void OnGameWndProc(WndEventArgs args)
        {
            try
            {
                if (!Menu.Item(Name + "Clickable").GetValue <bool>())
                {
                    return;
                }

                var index = 0;

                var hudWidth  = (float)Math.Ceiling(HudWidth * _scale);
                var hudHeight = (float)Math.Ceiling(HudHeight * _scale);

                var spacing =
                    (float)
                    Math.Ceiling((10f + Menu.Item(Menu.Name + "DrawingSpacing").GetValue <Slider>().Value) * _scale) +
                    hudHeight;

                var offsetTop   = Menu.Item(Menu.Name + "DrawingOffsetTop").GetValue <Slider>().Value + hudHeight / 2;
                var offsetRight = Drawing.Width - Menu.Item(Menu.Name + "DrawingOffsetRight").GetValue <Slider>().Value -
                                  (hudWidth + (float)Math.Ceiling(4 * _scale)) / 2f;

                if (args.Msg == (uint)WindowsMessages.WM_RBUTTONUP ||
                    args.Msg == (uint)WindowsMessages.WM_LBUTTONDBLCLK)
                {
                    var pos = Utils.GetCursorPos();
                    foreach (var enemy in _enemyObjects)
                    {
                        var offset = spacing * index;
                        if (args.Msg == (uint)WindowsMessages.WM_LBUTTONDBLCLK)
                        {
                            var spellData = _spellDatas[enemy.Unit.NetworkId];
                            for (var i = 0; spellData.Count > i; i++)
                            {
                                var spell = spellData[i];
                                if (spell != null)
                                {
                                    if (Utils.IsUnderRectangle(
                                            pos, offsetRight + hudWidth * 0.359f - SummonerWidth / 2f,
                                            offsetTop - hudHeight * 0.28f + offset + (float)Math.Ceiling(26 * _scale) * i -
                                            SummonerHeight / 2f, SummonerWidth, SummonerHeight))
                                    {
                                        var teleportCd = 0f;
                                        if (spell.Name.Contains("Teleport", StringComparison.OrdinalIgnoreCase) &&
                                            _teleports.ContainsKey(enemy.Unit.NetworkId))
                                        {
                                            _teleports.TryGetValue(enemy.Unit.NetworkId, out teleportCd);
                                        }
                                        var time = (teleportCd > 0.1f ? teleportCd : spell.CooldownExpires) - Game.Time;
                                        if (time > 0 && Environment.TickCount > _lastChatSend + 1500)
                                        {
                                            _lastChatSend = Environment.TickCount;
                                            var sName = ReadableSummonerName(spell.Name);
                                            Game.Say(
                                                string.Format(
                                                    "{0} {1} {2}", enemy.Unit.ChampionName, sName,
                                                    ((float)(Math.Round(time * 2f, MidpointRounding.AwayFromZero) / 2f))
                                                    .FormatTime()));
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (enemy.Unit.IsVisible && !enemy.Unit.IsDead &&
                                Utils.IsUnderRectangle(
                                    pos, offsetRight - hudWidth / 2f + hudWidth * 0.1f,
                                    offsetTop + offset - hudHeight / 2f, hudWidth, hudHeight))
                            {
                                ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, enemy.Unit);
                            }
                        }
                        index++;
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
示例#8
0
        /// <summary>
        ///     Called per game tick for update
        /// </summary>
        public void OnUpdate()
        {
            if (!this.Update)
            {
                return;
            }

            switch (this.state)
            {
            case NotificationState.Idle:
            {
                #region Duration End Handler

                if (!this.flashing && this.duration > 0x0 && this.TextColor.A == 0x0 && this.BoxColor.A == 0x0 &&
                    this.BorderColor.A == 0x0)
                {
                    this.Update = this.Draw = false;
                    if (this.autoDispose)
                    {
                        this.Dispose();
                    }

                    Notifications.RemoveNotification(this);

                    return;
                }

                #endregion

                #region Decreasement Tick

                var t = Math.Max(0, this.startT + this.duration - Utils.GameTimeTickCount + 500);
                if (!this.flashing && this.duration > 0x0 && t < 500)
                {
                    var alpha = (byte)(255 * ((float)t / 500));
                    this.TextColor.A   = alpha;
                    this.BoxColor.A    = alpha;
                    this.BorderColor.A = alpha;
                }

                #endregion

                #region Flashing

                if (this.flashing)
                {
                    if (Utils.TickCount - this.flashTick > 0x0)
                    {
                        if (this.TextColor.A > 0x0 && this.BoxColor.A > 0x0 && this.BorderColor.A > 0x0)
                        {
                            if (this.duration > 0x0)
                            {
                                if (this.TextColor.A == 0x0 && this.BoxColor.A == 0x0 &&
                                    this.BorderColor.A == 0x0)
                                {
                                    this.Update = this.Draw = false;
                                    if (this.autoDispose)
                                    {
                                        this.Dispose();
                                    }

                                    Notifications.RemoveNotification(this);

                                    return;
                                }
                            }

                            this.flashingBytes[0x0] = --this.TextColor.A;
                            this.flashingBytes[0x1] = --this.BoxColor.A;
                            this.flashingBytes[0x2] = --this.BorderColor.A;

                            this.TextColor.A   = 0x0;
                            this.BoxColor.A    = 0x0;
                            this.BorderColor.A = 0x0;
                        }
                        else
                        {
                            this.TextColor.A   = this.flashingBytes[0x0];
                            this.BoxColor.A    = this.flashingBytes[0x1];
                            this.BorderColor.A = this.flashingBytes[0x2];

                            if (this.TextColor.A > 0x0)
                            {
                                this.TextColor.A--;
                            }
                            if (this.BoxColor.A > 0x0)
                            {
                                this.BoxColor.A--;
                            }
                            if (this.BorderColor.A > 0x0)
                            {
                                this.BorderColor.A--;
                            }

                            if (this.duration > 0x0)
                            {
                                if (this.TextColor.A == 0x0 && this.BoxColor.A == 0x0 &&
                                    this.BorderColor.A == 0x0)
                                {
                                    this.Update = this.Draw = false;
                                    if (this.autoDispose)
                                    {
                                        this.Dispose();
                                    }

                                    Notifications.RemoveNotification(this);

                                    return;
                                }
                            }
                        }
                        this.flashTick = Utils.TickCount + this.flashInterval;
                    }
                }

                #endregion

                #region Mouse

                var mouseLocation = Drawing.WorldToScreen(Game.CursorPos);
                if (Utils.IsUnderRectangle(
                        mouseLocation,
                        this.position.X,
                        this.position.Y,
                        this.line.Width,
                        25f))
                {
                    this.TextColor.A   = 0xFF;
                    this.BoxColor.A    = 0xFF;
                    this.BorderColor.A = 0xFF;

                    var textDimension = this.Font.MeasureText(this.sprite, this.Text);
                    if (textDimension.Width + 0x10 > this.line.Width)
                    {
                        var extra = textDimension.Width - 0xB4;
                        if (this.updatePosition == Vector2.Zero)
                        {
                            this.textFix        = new Vector2(this.position.X, this.position.Y);
                            this.updatePosition = new Vector2(this.position.X - extra, this.position.Y);
                        }
                        if (this.updatePosition != Vector2.Zero && this.position.X > this.updatePosition.X)
                        {
                            this.position.X -= 1f;
                            this.line.Width += 1f;
                        }
                    }
                }
                else if (this.updatePosition != Vector2.Zero)
                {
                    if (this.position.X < this.textFix.X)
                    {
                        this.position.X += 1f;
                        this.line.Width -= 1f;
                    }
                    else
                    {
                        this.textFix        = Vector2.Zero;
                        this.updatePosition = Vector2.Zero;
                    }
                }

                #endregion

                #region Movement

                var location = Notifications.GetLocation();
                if (location != -0x1 && this.position.Y > location)
                {
                    if (this.updatePosition != Vector2.Zero && this.textFix != Vector2.Zero)
                    {
                        this.position.X = this.textFix.X;
                        this.textFix    = Vector2.Zero;
                        this.line.Width = 190f;
                    }

                    this.updatePosition    = new Vector2(this.position.X, Notifications.GetLocation(this));
                    this.state             = NotificationState.AnimationMove;
                    this.moveStartT        = Utils.GameTimeTickCount;
                    this.moveStartPosition = this.position;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationMove:
            {
                #region Movement

                if (Math.Abs(this.position.Y - this.updatePosition.Y) > float.Epsilon)
                {
                    var percentT = Math.Min(1, ((float)Utils.GameTimeTickCount - this.moveStartT) / 500);

                    this.position.Y = this.moveStartPosition.Y
                                      + (this.updatePosition.Y - this.moveStartPosition.Y) * percentT;
                }
                else
                {
                    this.updatePosition = Vector2.Zero;
                    this.state          = NotificationState.Idle;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationShowShrink:
            {
                #region Shrink

                if (Math.Abs(this.line.Width - 0xB9) < float.Epsilon)
                {
                    this.state          = NotificationState.AnimationShowMove;
                    this.updatePosition = new Vector2(this.position.X, Notifications.GetLocation(this));
                    return;
                }
                this.line.Width--;
                this.position.X++;

                #endregion

                break;
            }

            case NotificationState.AnimationShowMove:
            {
                #region Movement

                if (Math.Abs(Notifications.GetLocation() + 0x1E - this.updatePosition.Y) < float.Epsilon)
                {
                    this.updatePosition.Y = Notifications.GetLocation();
                }

                if (Math.Abs(this.position.Y - this.updatePosition.Y) > float.Epsilon)
                {
                    var value =
                        (this.updatePosition.Distance(new Vector2(this.position.X, this.position.Y - 0.5f))
                         < this.updatePosition.Distance(new Vector2(this.position.X, this.position.Y + 0.5f)))
                                    ? -0.5f
                                    : 0.5f;
                    this.position.Y += value;
                }
                else
                {
                    this.updatePosition = Vector2.Zero;
                    this.state          = NotificationState.AnimationShowGrow;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationShowGrow:
            {
                #region Growth

                if (Math.Abs(this.line.Width - 0xBE) < float.Epsilon)
                {
                    this.state = NotificationState.Idle;
                    return;
                }
                this.line.Width++;
                this.position.X--;

                #endregion

                break;
            }
            }
        }
示例#9
0
        /// <summary>
        ///     Called per game tick for update
        /// </summary>
        public void OnUpdate()
        {
            if (!Update)
            {
                return;
            }

            switch (state)
            {
            case NotificationState.Idle:
            {
                #region Duration End Handler

                if (!flashing && duration > 0x0 && TextColor.A == 0x0 && BoxColor.A == 0x0 && BorderColor.A == 0x0)
                {
                    Update = Draw = false;
                    if (autoDispose)
                    {
                        Dispose();
                    }

                    Notifications.Free(handler);

                    return;
                }

                #endregion

                #region Decreasement Tick

                if (!flashing && duration > 0x0 && Utils.TickCount - decreasementTick > 0x0)
                {
                    if (TextColor.A > 0x0)
                    {
                        TextColor.A--;
                    }
                    if (BoxColor.A > 0x0)
                    {
                        BoxColor.A--;
                    }
                    if (BorderColor.A > 0x0)
                    {
                        BorderColor.A--;
                    }

                    decreasementTick = GetNextDecreasementTick();
                }

                #endregion

                #region Flashing

                if (flashing)
                {
                    if (Utils.TickCount - flashTick > 0x0)
                    {
                        if (TextColor.A > 0x0 && BoxColor.A > 0x0 && BorderColor.A > 0x0)
                        {
                            if (duration > 0x0)
                            {
                                if (TextColor.A == 0x0 && BoxColor.A == 0x0 && BorderColor.A == 0x0)
                                {
                                    Update = Draw = false;
                                    if (autoDispose)
                                    {
                                        Dispose();
                                    }

                                    Notifications.Free(handler);

                                    return;
                                }
                            }

                            flashingBytes[0x0] = --TextColor.A;
                            flashingBytes[0x1] = --BoxColor.A;
                            flashingBytes[0x2] = --BorderColor.A;

                            TextColor.A   = 0x0;
                            BoxColor.A    = 0x0;
                            BorderColor.A = 0x0;
                        }
                        else
                        {
                            TextColor.A   = flashingBytes[0x0];
                            BoxColor.A    = flashingBytes[0x1];
                            BorderColor.A = flashingBytes[0x2];

                            if (TextColor.A > 0x0)
                            {
                                TextColor.A--;
                            }
                            if (BoxColor.A > 0x0)
                            {
                                BoxColor.A--;
                            }
                            if (BorderColor.A > 0x0)
                            {
                                BorderColor.A--;
                            }

                            if (duration > 0x0)
                            {
                                if (TextColor.A == 0x0 && BoxColor.A == 0x0 && BorderColor.A == 0x0)
                                {
                                    Update = Draw = false;
                                    if (autoDispose)
                                    {
                                        Dispose();
                                    }

                                    Notifications.Free(handler);

                                    return;
                                }
                            }
                        }
                        flashTick = Utils.TickCount + flashInterval;
                    }
                }

                #endregion

                #region Mouse

                var mouseLocation = Drawing.WorldToScreen(Game.CursorPos);
                if (Utils.IsUnderRectangle(mouseLocation, position.X, position.Y, line.Width, 25f))
                {
                    TextColor.A   = 0xFF;
                    BoxColor.A    = 0xFF;
                    BorderColor.A = 0xFF;

                    var textDimension = Font.MeasureText(sprite, Text);
                    if (textDimension.Width + 0x10 > line.Width)
                    {
                        var extra = textDimension.Width - 0xB4;
                        if (updatePosition == Vector2.Zero)
                        {
                            textFix        = new Vector2(position.X, position.Y);
                            updatePosition = new Vector2(position.X - extra, position.Y);
                        }
                        if (updatePosition != Vector2.Zero && position.X > updatePosition.X)
                        {
                            position.X -= 1f;
                            line.Width += 1f;
                        }
                    }
                }
                else if (updatePosition != Vector2.Zero)
                {
                    if (position.X < textFix.X)
                    {
                        position.X += 1f;
                        line.Width -= 1f;
                    }
                    else
                    {
                        textFix        = Vector2.Zero;
                        updatePosition = Vector2.Zero;
                    }
                }

                #endregion

                #region Movement

                var location = Notifications.GetLocation();
                if (location != -0x1 && position.Y > location)
                {
                    if (Notifications.IsFirst((int)position.Y))
                    {
                        handler = Notifications.Reserve(GetId(), handler);
                        if (handler != null)
                        {
                            if (updatePosition != Vector2.Zero && textFix != Vector2.Zero)
                            {
                                position.X = textFix.X;
                                textFix    = Vector2.Zero;
                                line.Width = 190f;
                            }

                            updatePosition = new Vector2(position.X, Notifications.GetLocation(handler));
                            state          = NotificationState.AnimationMove;
                        }
                    }
                }

                #endregion

                break;
            }

            case NotificationState.AnimationMove:
            {
                #region Movement

                if (Math.Abs(position.Y - updatePosition.Y) > float.Epsilon)
                {
                    var value = (updatePosition.Distance(new Vector2(position.X, position.Y - 0x1)) <
                                 updatePosition.Distance(new Vector2(position.X, position.Y + 0x1)))
                            ? -0x1
                            : 0x1;
                    position.Y += value;
                }
                else
                {
                    updatePosition = Vector2.Zero;
                    state          = NotificationState.Idle;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationShowShrink:
            {
                #region Shrink

                if (Math.Abs(line.Width - 0xB9) < float.Epsilon)
                {
                    handler = Notifications.Reserve(GetId(), handler);
                    if (handler != null)
                    {
                        state          = NotificationState.AnimationShowMove;
                        updatePosition = new Vector2(position.X, Notifications.GetLocation(handler));
                    }
                    return;
                }
                line.Width--;
                position.X++;

                #endregion

                break;
            }

            case NotificationState.AnimationShowMove:
            {
                #region Movement

                if (Math.Abs(Notifications.GetLocation() + 0x1E - updatePosition.Y) < float.Epsilon)
                {
                    updatePosition.Y = Notifications.GetLocation();
                }

                if (Math.Abs(position.Y - updatePosition.Y) > float.Epsilon)
                {
                    var value = (updatePosition.Distance(new Vector2(position.X, position.Y - 0.5f)) <
                                 updatePosition.Distance(new Vector2(position.X, position.Y + 0.5f)))
                            ? -0.5f
                            : 0.5f;
                    position.Y += value;
                }
                else
                {
                    updatePosition = Vector2.Zero;
                    state          = NotificationState.AnimationShowGrow;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationShowGrow:
            {
                #region Growth

                if (Math.Abs(line.Width - 0xBE) < float.Epsilon)
                {
                    state = NotificationState.Idle;
                    return;
                }
                line.Width++;
                position.X--;

                #endregion

                break;
            }
            }
        }
示例#10
0
        /// <summary>
        ///     Called per game tick for update
        /// </summary>
        public void OnUpdate()
        {
            if (!Update)
            {
                return;
            }

            switch (state)
            {
            case NotificationState.Idle:
            {
                #region Duration End Handler

                if (!flashing && duration > 0x0 && TextColor.A == 0x0 && BoxColor.A == 0x0 && BorderColor.A == 0x0)
                {
                    Update = Draw = false;
                    if (autoDispose)
                    {
                        Dispose();
                    }

                    Notifications.RemoveNotification(this);

                    return;
                }

                #endregion

                #region Decreasement Tick

                var t = Math.Max(0, startT + duration - Utils.GameTimeTickCount + 500);
                if (!flashing && duration > 0x0 && t < 500)
                {
                    var alpha = (byte)(255 * ((float)t / 500));
                    TextColor.A   = alpha;
                    BoxColor.A    = alpha;
                    BorderColor.A = alpha;
                }

                #endregion

                #region Flashing

                if (flashing)
                {
                    if (Utils.TickCount - flashTick > 0x0)
                    {
                        if (TextColor.A > 0x0 && BoxColor.A > 0x0 && BorderColor.A > 0x0)
                        {
                            if (duration > 0x0)
                            {
                                if (TextColor.A == 0x0 && BoxColor.A == 0x0 && BorderColor.A == 0x0)
                                {
                                    Update = Draw = false;
                                    if (autoDispose)
                                    {
                                        Dispose();
                                    }

                                    Notifications.RemoveNotification(this);

                                    return;
                                }
                            }

                            flashingBytes[0x0] = --TextColor.A;
                            flashingBytes[0x1] = --BoxColor.A;
                            flashingBytes[0x2] = --BorderColor.A;

                            TextColor.A   = 0x0;
                            BoxColor.A    = 0x0;
                            BorderColor.A = 0x0;
                        }
                        else
                        {
                            TextColor.A   = flashingBytes[0x0];
                            BoxColor.A    = flashingBytes[0x1];
                            BorderColor.A = flashingBytes[0x2];

                            if (TextColor.A > 0x0)
                            {
                                TextColor.A--;
                            }
                            if (BoxColor.A > 0x0)
                            {
                                BoxColor.A--;
                            }
                            if (BorderColor.A > 0x0)
                            {
                                BorderColor.A--;
                            }

                            if (duration > 0x0)
                            {
                                if (TextColor.A == 0x0 && BoxColor.A == 0x0 && BorderColor.A == 0x0)
                                {
                                    Update = Draw = false;
                                    if (autoDispose)
                                    {
                                        Dispose();
                                    }

                                    Notifications.RemoveNotification(this);

                                    return;
                                }
                            }
                        }
                        flashTick = Utils.TickCount + flashInterval;
                    }
                }

                #endregion

                #region Mouse

                var mouseLocation = Drawing.WorldToScreen(Game.CursorPos);
                if (Utils.IsUnderRectangle(mouseLocation, position.X, position.Y, line.Width, 25f))
                {
                    TextColor.A   = 0xFF;
                    BoxColor.A    = 0xFF;
                    BorderColor.A = 0xFF;

                    var textDimension = Font.MeasureText(sprite, Text);
                    if (textDimension.Width + 0x10 > line.Width)
                    {
                        var extra = textDimension.Width - 0xB4;
                        if (updatePosition == Vector2.Zero)
                        {
                            textFix        = new Vector2(position.X, position.Y);
                            updatePosition = new Vector2(position.X - extra, position.Y);
                        }
                        if (updatePosition != Vector2.Zero && position.X > updatePosition.X)
                        {
                            position.X -= 1f;
                            line.Width += 1f;
                        }
                    }
                }
                else if (updatePosition != Vector2.Zero)
                {
                    if (position.X < textFix.X)
                    {
                        position.X += 1f;
                        line.Width -= 1f;
                    }
                    else
                    {
                        textFix        = Vector2.Zero;
                        updatePosition = Vector2.Zero;
                    }
                }

                #endregion

                #region Movement

                var location = Notifications.GetLocation();
                if (location != -0x1 && position.Y > location)
                {
                    if (updatePosition != Vector2.Zero && textFix != Vector2.Zero)
                    {
                        position.X = textFix.X;
                        textFix    = Vector2.Zero;
                        line.Width = 190f;
                    }

                    updatePosition    = new Vector2(position.X, Notifications.GetLocation(this));
                    state             = NotificationState.AnimationMove;
                    moveStartT        = Utils.GameTimeTickCount;
                    moveStartPosition = position;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationMove:
            {
                #region Movement

                if (Math.Abs(position.Y - updatePosition.Y) > float.Epsilon)
                {
                    var percentT = Math.Min(1, ((float)Utils.GameTimeTickCount - moveStartT) / 500);

                    position.Y = moveStartPosition.Y + (updatePosition.Y - moveStartPosition.Y) * percentT;
                }
                else
                {
                    updatePosition = Vector2.Zero;
                    state          = NotificationState.Idle;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationShowShrink:
            {
                #region Shrink

                if (Math.Abs(line.Width - 0xB9) < float.Epsilon)
                {
                    state          = NotificationState.AnimationShowMove;
                    updatePosition = new Vector2(position.X, Notifications.GetLocation(this));
                    return;
                }
                line.Width--;
                position.X++;

                #endregion

                break;
            }

            case NotificationState.AnimationShowMove:
            {
                #region Movement

                if (Math.Abs(Notifications.GetLocation() + 0x1E - updatePosition.Y) < float.Epsilon)
                {
                    updatePosition.Y = Notifications.GetLocation();
                }

                if (Math.Abs(position.Y - updatePosition.Y) > float.Epsilon)
                {
                    var value = (updatePosition.Distance(new Vector2(position.X, position.Y - 0.5f)) <
                                 updatePosition.Distance(new Vector2(position.X, position.Y + 0.5f)))
                            ? -0.5f
                            : 0.5f;
                    position.Y += value;
                }
                else
                {
                    updatePosition = Vector2.Zero;
                    state          = NotificationState.AnimationShowGrow;
                }

                #endregion

                break;
            }

            case NotificationState.AnimationShowGrow:
            {
                #region Growth

                if (Math.Abs(line.Width - 0xBE) < float.Epsilon)
                {
                    state = NotificationState.Idle;
                    return;
                }
                line.Width++;
                position.X--;

                #endregion

                break;
            }
            }
        }