private void ObjAiBaseOnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsAlly && !sender.IsMe && !sender.IsMinion) { foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero != null && hero.IsValid && hero.IsVisible && !hero.IsDead && hero.IsEnemy)) { if (enemy.Distance(V2E(args.Start, args.End, enemy.Distance(sender.Position))) <= (200)) { Allydamage = sender.GetDamageSpell(enemy, args.SData.Name); if ((Config.Item("SKSQ").GetValue<bool>())) { Mydamage = Player.GetDamageSpell(enemy, SpellSlot.Q); if ((enemy.Distance(Player) <= _Q.Range) && (Allydamage.CalculatedDamage + Mydamage.CalculatedDamage) > enemy.Health && Allydamage.CalculatedDamage < enemy.Health) { Game.PrintChat("enemy health: " + enemy.Health + " Total damage : " + (Allydamage.CalculatedDamage + Mydamage.CalculatedDamage) + "health after : " + (enemy.Health - (Allydamage.CalculatedDamage + Mydamage.CalculatedDamage)) + " " + args.SData.Name); var output = Prediction.GetPrediction(enemy, _Q.Delay, _Q.Width, _Q.Speed); _Q.Cast(output.UnitPosition, true); } } if ((Config.Item("SKSW").GetValue<bool>())) { Mydamage = Player.GetDamageSpell(enemy, SpellSlot.W); if ((enemy.Distance(Player) <= _W.Range) && (Allydamage.CalculatedDamage + Mydamage.CalculatedDamage) > enemy.Health && Allydamage.CalculatedDamage < enemy.Health) { var output = Prediction.GetPrediction(enemy, _W.Delay, _W.Width, _W.Speed); _W.Cast(output.UnitPosition, true); } } if ((Config.Item("SKSE").GetValue<bool>())) { Mydamage = Player.GetDamageSpell(enemy, SpellSlot.E); if ((enemy.Distance(Player) <= _E.Range) && (Allydamage.CalculatedDamage + Mydamage.CalculatedDamage) > enemy.Health && Allydamage.CalculatedDamage < enemy.Health) { var output = Prediction.GetPrediction(enemy, _E.Delay, _E.Width, _E.Speed); _E.Cast(output.UnitPosition, true); } } } } } }
private static double GetEDamageToMinion(Obj_AI_Base minion) { // Workaround cause DamageLib does not have the correct values for Cassio var damageSpell = new DamageSpell { Slot = SpellSlot.E, DamageType = LeagueSharp.Common.Damage.DamageType.Magical, Damage = (source, target, level) => new double[] { 45, 85, 120, 155, 190 }[level] + (0.55 * source.FlatMagicDamageMod) }; var rawDamage = damageSpell.Damage(Player, minion, Math.Max(1, Math.Min(Player.Spellbook.GetSpell(SpellSlot.Q).Level - 1, 6))); return CalcMagicDamage(Player, minion, rawDamage); }
public void ObjAiBaseOnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { var spellData = SpellDatabase.GetByName(args.SData.Name); if (sender.IsAlly && !sender.IsMinion && !sender.IsAutoAttacking && !sender.IsMe) { string[] spelllist = {"EzrealTrueshotBarrage", "LuxMaliceCannon", "UFSlash", "InfernalGuardian", "EnchantedCrystalArrow", "DravenRCast", "FizzMarinerDoom", "GravesChargeShot", "LeonaSolarFlare", "RivenFengShuiEngine", "SejuaniGlacialPrisonStart", "shyvanatransformcast", "SonaCrescendo", "XerathArcaneBarrageWrapper", "ZiggsR", "CaitlynAceintheHole", "JinxRWrapper"}; for (int i = 0; i <= spelllist.Length; i++) { if (args.SData.Name == spelllist[i]) { //var spellData = SpellDatabase.GetByName(args.SData.Name); if (spellData.ChampionName == "Caitlyn") { var diab = (Obj_AI_Base)args.Target; Allydamage = sender.GetDamageSpell(diab, args.SData.Name); Mydamage = Player.GetDamageSpell(diab, SpellSlot.R); if (Config.Item("Killable").GetValue<bool>()) { if ((Mydamage.CalculatedDamage + Allydamage.CalculatedDamage) < diab.Health || Allydamage.CalculatedDamage > diab.Health) { return; } } Game.PrintChat("Spell Detected: " + args.SData.Name + " By: " + sender.BaseSkinName + " Ally Casted it On : " + diab.BaseSkinName); //Checks.. if (diab.Distance(Player.Position) < 3200 && diab.Distance(Player.Position) <= R.Range) { if (R.IsSkillshot) { R.Cast(diab, true); } else { R.CastOnUnit(diab, true); } } } else { foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero != null && hero.IsValid && hero.IsVisible && !hero.IsDead && hero.IsEnemy)) { // PredictionOutput allyOutput = Prediction.GetPrediction(enemy, 500, args.SData.LineWidth, args.SData.MissileSpeed); /* Game.PrintChat(sender.BaseSkinName + " Ultimate Damage is : " + Allydamage.CalculatedDamage); Game.PrintChat("My Ultimate Damage is : " + Mydamage.CalculatedDamage); Game.PrintChat("Total damage is : " + (Allydamage.CalculatedDamage + Mydamage.CalculatedDamage)); */ if (Config.Item("Killable").GetValue<bool>()) { Allydamage = sender.GetDamageSpell(enemy, args.SData.Name); Mydamage = Player.GetDamageSpell(enemy, SpellSlot.R); if ((Allydamage.CalculatedDamage + Mydamage.CalculatedDamage) < enemy.Health && Allydamage.CalculatedDamage > enemy.Health) { return; } } if (enemy.Distance(V2E(args.Start, args.End, enemy.Distance(sender.Position))) <= (spellData.Radius - 50)) { Game.PrintChat("SkillShot Detected: " + args.SData.Name + " By: " + sender.BaseSkinName + " Ally Casted it right.. On : " + enemy.BaseSkinName); //Checks.. if (enemy.Distance(Player.Position) < 3200 && enemy.Distance(Player.Position) <= R.Range) { if (Player.BaseSkinName == "Riven") { R.Cast(false); } if (!R.IsSkillshot) // Casting for targetable spells { R.CastOnUnit(enemy, true); } else { R.Cast(enemy, true); } } } } } } } } }