示例#1
0
        public void Add(string spellPriorityDesc, int[] spellPriority)
        {
            SpellPriorityList.Add(spellPriorityDesc, spellPriority);

            AutoLevel = new AutoLevel(spellPriority);
            AutoLevel.Enabled(true);
        }
示例#2
0
 public AutoLeveler(Menu config)
 {
     configMenu = config;
     config.AddItem(new MenuItem(player.ChampionName+"order", "Skill order", true)).SetValue(new StringList(new[] { "Q->W->E", "Q->E->W", "W->Q->E", "W->E->Q", "E->Q->W", "E->W->Q" }, 0));
     config.AddItem(new MenuItem(player.ChampionName + "Enabled", "Enabled")).SetValue(false);
     config.AddItem(new MenuItem("Test", "Test Only"));
     autoLevel = new AutoLevel(GetTree(configMenu.Item(player.ChampionName + "order", true).GetValue<StringList>().SelectedIndex));
     Game.OnUpdate +=Game_OnUpdate;
 }
示例#3
0
        public static void GetSpelltree(int[] defTree)
        {
            int[] tree = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            for (var i = 0; i < 18; i++)
            {
                tree[i] = Convert.ToInt32(defTree[i]) - 1;
            }

            var myAutoLevel = new AutoLevel(tree);
            AutoLevel.Enabled(true);
        }
示例#4
0
 public AutoLeveler(int[] tree)
 {
     autoLevel = new AutoLevel(tree);
     AutoLevel.Enable();
 }
示例#5
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.ChampionName != "Soraka") return;
            //InitializeSafeWardSpots();
            //InitializeWardSpots();
            allies = new List<Obj_AI_Hero>();
            //BushRevealer c = new BushRevealer();
            Q = new Spell(SpellSlot.Q, 970);
            W = new Spell(SpellSlot.W, 550);
            E = new Spell(SpellSlot.E, 925);
            R = new Spell(SpellSlot.R);
            //Game.PrintChat("in1");
            ts = new TargetSelector(1025, TargetSelector.TargetingMode.AutoPriority);
            // stufftosay = new[] { "brb", "need to b", "sec" };
            // deaths = new[] {"oops", "lol", "rip", "laggg"};
            spawn =
                ObjectManager.Get<GameObject>()
                    .First(x => x.Type == GameObjectType.obj_SpawnPoint && x.Team == ObjectManager.Player.Team)
                    .Position;
            menu = new Menu("Soraka Slack", "slack", true);
            menu.AddItem(new MenuItem("on", "Start Slacking!").SetValue(new KeyBind(32, KeyBindType.Toggle)));
            menu.AddItem(new MenuItem("user", "Use R?").SetValue(true));
            menu.AddItem(new MenuItem("usew", "Use W?").SetValue(true));
            menu.AddItem(new MenuItem("allyhpw", "Ally % HP for W").SetValue(new Slider(30, 0, 93)));
            menu.AddItem(new MenuItem("wabovehp", "Use W when my hp > x%").SetValue(new Slider(20, 0, 99)));
            menu.AddItem(new MenuItem("allyhpr", "Ally % HP for R").SetValue(new Slider(30, 0, 50)));
            menu.AddItem(new MenuItem("hpb", "B if hp < %").SetValue(new Slider(15, 0, 80)));
            //Game.PrintChat("in2");
            menu.AddSubMenu(new Menu("Follow:", "follower"));
            foreach (var ally in ObjectManager.Get<Obj_AI_Hero>().Where(x => x.IsAlly && !x.IsMe))
            {
                allies.Add(ally);
                if (ad.Contains(ally.ChampionName))
                    menu.SubMenu("follower").AddItem(new MenuItem(ally.ChampionName, ally.ChampionName).SetValue(true));
                else
                {
                    menu.SubMenu("follower").AddItem(new MenuItem(ally.ChampionName, ally.ChampionName).SetValue(false));
                }
            }
            // Game.PrintChat("hi");
            buyThings = new List<ItemToShop>
            {
                new ItemToShop()
                {
                    goldReach = 500,
                    itemsMustHave = new List<int>{3301},
                    itemIds = new List<int>{3096}
                },
                new ItemToShop()
                {
                    goldReach = 360,
                    itemsMustHave = new List<int>{3096},
                    itemIds = new List<int>{1004,1004}
                },
                new ItemToShop()
                {
                    goldReach = 500,
                    itemsMustHave = new List<int>{1004,1004},
                    itemIds = new List<int>{1033}
                },
                new ItemToShop()
                {
                    goldReach = 180,
                    itemsMustHave = new List<int>{1033,1004,1004},
                    itemIds = new List<int>{3028}
                },
                new ItemToShop()
                {
                    goldReach = 325,
                    itemsMustHave = new List<int>{3028},
                    itemIds = new List<int>{1001}
                },
                new ItemToShop()
                {
                    goldReach = 675,
                    itemsMustHave = new List<int>{1001},
                    itemIds = new List<int>{3009}
                },
                new ItemToShop()
                {
                    goldReach = 400,
                    itemsMustHave = new List<int>{3009},
                    itemIds = new List<int>{1028}
                },
                new ItemToShop()
                {
                    goldReach = 450,
                    itemsMustHave = new List<int>{1028},
                    itemIds = new List<int>{3067}
                },
                new ItemToShop()
                {
                    goldReach = 400,
                    itemsMustHave = new List<int>{3067},
                    itemIds = new List<int>{1028}
                },
                new ItemToShop()
                {
                    goldReach = 800,
                    itemsMustHave = new List<int>{1028},
                    itemIds = new List<int>{3211}
                },
                new ItemToShop()
                {
                    goldReach = 700,
                    itemsMustHave = new List<int>{3211},
                    itemIds = new List<int>{3065}
                },
                new ItemToShop()
                {
                    goldReach = 2900,
                    itemsMustHave = new List<int>{3065},
                    itemIds = new List<int>{3116}
                }
            };
            //Game.PrintChat("hi2");
            // Game.PrintChat("in3");
            var sequence = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 3, 4, 3, 3, 1, 1, 4, 1, 3 };
            var level = new AutoLevel(sequence);
            gamestart = Game.Time;
            menu.AddToMainMenu();
            nextItem = buyThings[0];
            //Game.PrintChat("in4");
            //ids = new[] { 3096, 1004, 1004, 1033, 1001, 3028, 3174, 3009, 1028, 3067, 1028, 3211, 3065, 3069, 1028, 2049, 2045 };

            //follow = ObjectManager.Get<Obj_AI_Hero>().First(x => x.IsAlly && menu.Item(x.ChampionName).GetValue<bool>()); //??
            //   ObjectManager.Get<Obj_AI_Hero>().First(x => !x.IsMe && x.IsAlly && ap.Contains(x.ChampionName)) ??
            //    ObjectManager.Get<Obj_AI_Hero>().First(x => x.IsAlly && !x.IsMe);
            //if (follow != null)
            //followpos = follow.Position;
            followtime = Game.Time;
            //Game.PrintChat("in5");
            //int counter = 0;
            //foreach (var item in ids)
            //{
            //    if (Items.HasItem(item) && counter > index)
            //    {
            //        index = counter;
            //        Game.PrintChat(index.ToString());
            //    }
            //    counter++;
            //}
            // Game.PrintChat("in6");

            if (Game.Time < 300)
            {
                Packet.C2S.BuyItem.Encoded(new Packet.C2S.BuyItem.Struct(3301)).Send();
                Packet.C2S.BuyItem.Encoded(new Packet.C2S.BuyItem.Struct(3340)).Send();
                Packet.C2S.BuyItem.Encoded(new Packet.C2S.BuyItem.Struct(2003)).Send();
                Packet.C2S.BuyItem.Encoded(new Packet.C2S.BuyItem.Struct(2003)).Send();
                Packet.C2S.BuyItem.Encoded(new Packet.C2S.BuyItem.Struct(2003)).Send();
            }
            //Game.OnGameNotifyEvent += Game_OnGameNotifyEvent;
            Game.OnGameProcessPacket += Game_OnGameProcessPacket;
            Game.OnGameUpdate += Game_OnGameUpdate;

            //follow = ObjectManager.Get<Obj_AI_Hero>().First(x => ad.Contains(x.ChampionName));
            //Obj_AI_Base.OnCreate += Obj_AI_Base_OnCreate;
        }
示例#6
0
        public static void GetSpelltree(int[] defTree)
        {
            int[] tree = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

            for (var i = 0; i < 18; i++)
            {
                tree[i] = defTree[i] - 1;
            }

            autoLevel = new AutoLevel(tree);
            AutoLevel.Enabled(true);
        }
        private void Game_OnGameLoad(EventArgs args)
        {
            if (Player.ChampionName != charName) return;
            Cleanser.CreateQSSSpellList();

            #region Menu
            Menu = new Menu("VayneHunter Rework", "VHRework", true);
            var orbMenu = new Menu("Orbwalker", "orbwalker");
            COrbwalker = new Orbwalking.Orbwalker(orbMenu);
            Menu.AddSubMenu(orbMenu);
            var tsMenu = new Menu("Target Selector", "TargetSel");
            TargetSelector.AddToMenu(tsMenu);
            Menu.AddSubMenu(tsMenu);

            Menu.AddSubMenu(new Menu("[VH] Combo", "Combo"));
            Menu.SubMenu("Combo").AddItem(new MenuItem("UseQC", "Use Q Combo")).SetValue(true);
            Menu.SubMenu("Combo").AddItem(new MenuItem("UseEC", "Use E Combo").SetValue(true));
            Menu.SubMenu("Combo").AddItem(new MenuItem("UseRC", "Use R Combo").SetValue(false));
            Menu.SubMenu("Combo").AddItem(new MenuItem("QManaC", "Min Q Mana %").SetValue(new Slider(35, 1, 100)));
            Menu.SubMenu("Combo").AddItem(new MenuItem("EManaC", "Min E Mana %").SetValue(new Slider(20, 1, 100)));
            Menu.SubMenu("Combo").AddItem(new MenuItem("NEnUlt", "Only ult when x enemies").SetValue(new Slider(2, 1, 5)));

            Menu.AddSubMenu(new Menu("[VH] Harrass", "Harrass"));
            Menu.SubMenu("Harrass").AddItem(new MenuItem("UseQH", "Use Q Harrass")).SetValue(true);
            Menu.SubMenu("Harrass").AddItem(new MenuItem("UseEH", "Use E Harrass").SetValue(true));
            Menu.SubMenu("Harrass").AddItem(new MenuItem("QManaH", "Min Q Mana %").SetValue(new Slider(35, 1, 100)));
            Menu.SubMenu("Harrass").AddItem(new MenuItem("EManaH", "Min E Mana %").SetValue(new Slider(20, 1, 100)));

            Menu.AddSubMenu(new Menu("[VH] Farm", "Farm"));
            Menu.SubMenu("Farm").AddItem(new MenuItem("UseQLH", "Use Q LastHit")).SetValue(true);
            Menu.SubMenu("Farm").AddItem(new MenuItem("UseQLC", "Use Q Laneclear")).SetValue(true);
            Menu.SubMenu("Farm").AddItem(new MenuItem("QManaLH", "Min Q Mana % LH").SetValue(new Slider(35, 1, 100)));
            Menu.SubMenu("Farm").AddItem(new MenuItem("QManaLC", "Min Q Mana % LC").SetValue(new Slider(35, 1, 100)));

            var MiscSubMenu = new Menu("[VH] Misc", "Misc");

            var MiscTSubMenu = new Menu("Misc - Tumble", "MiscT");
            {
                MiscTSubMenu.AddItem(new MenuItem("SmartQ", "Try to QE First").SetValue(false));
                MiscTSubMenu.AddItem(new MenuItem("NoQEn", "Don't Q into enemies").SetValue(true));
                MiscTSubMenu.AddItem(new MenuItem("NoAAStealth", "Don't AA while stealthed").SetValue(false));
                MiscTSubMenu
                    .AddItem(
                        new MenuItem("WallTumble", "Tumble Over Wall").SetValue(new KeyBind("Y".ToCharArray()[0],
                            KeyBindType.Press)));
            }
            var MiscCSubMenu = new Menu("Misc - Condemn", "MiscC");
            {
                MiscCSubMenu.AddItem(new MenuItem("ENext", "E Next Auto").SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Toggle)));
                MiscCSubMenu.AddItem(new MenuItem("PushDistance", "E Push Dist").SetValue(new Slider(425, 400, 500)));
                MiscCSubMenu.AddItem(new MenuItem("CondemnTurret", "Try to Condemn to turret").SetValue(false));
                MiscCSubMenu.AddItem(new MenuItem("CondemnFlag", "Condemn to J4 flag").SetValue(true));
                MiscCSubMenu.AddItem(new MenuItem("AutoE", "Auto E").SetValue(false));
                MiscCSubMenu.AddItem(new MenuItem("AutoEKS", "Smart E Ks").SetValue(true));
                MiscCSubMenu.AddItem(new MenuItem("NoEEnT", "No E Under enemy turret").SetValue(true));
            }
            var MiscGSubMenu = new Menu("Misc - General", "MiscG");
            {

                MiscGSubMenu.AddItem(new MenuItem("Packets", "Packet Casting").SetValue(true));
                MiscGSubMenu.AddItem(new MenuItem("AntiGP", "Anti Gapcloser")).SetValue(true);
                MiscGSubMenu.AddItem(new MenuItem("Interrupt", "Interrupter").SetValue(true));
                MiscGSubMenu
                    .AddItem(new MenuItem("SpecialFocus", "Focus targets with 2 W marks").SetValue(false));
                MiscGSubMenu
                    .AddItem(
                        new MenuItem("ThreshLantern", "Grab Thresh Lantern").SetValue(new KeyBind("S".ToCharArray()[0],
                            KeyBindType.Press)));
                MiscGSubMenu.AddItem(new MenuItem("UseIgn", "Use Ignite")).SetValue(true);
            }
            MiscSubMenu.AddSubMenu(MiscTSubMenu);
            MiscSubMenu.AddSubMenu(MiscCSubMenu);
            MiscSubMenu.AddSubMenu(MiscGSubMenu);
            Menu.AddSubMenu(MiscSubMenu);

            Menu.AddSubMenu(new Menu("[VH] BushRevealer", "BushReveal"));
            //Menu.SubMenu("BushReveal").AddItem(new MenuItem("BushReveal", "Bush Revealer").SetValue(new KeyBind("Z".ToCharArray()[0], KeyBindType.Toggle)));
            Menu.SubMenu("BushReveal").AddItem(new MenuItem("BushRevealer", "Trinket bush on condemn").SetValue(true));

            Menu.AddSubMenu(new Menu("[VH] Items", "Items"));
            Menu.SubMenu("Items").AddItem(new MenuItem("BotrkC", "Botrk Combo").SetValue(true));
            Menu.SubMenu("Items").AddItem(new MenuItem("BotrkH", "Botrk Harrass").SetValue(false));
            Menu.SubMenu("Items").AddItem(new MenuItem("YoumuuC", "Youmuu Combo").SetValue(true));
            Menu.SubMenu("Items").AddItem(new MenuItem("YoumuuH", "Youmuu Harrass").SetValue(false));
            Menu.SubMenu("Items").AddItem(new MenuItem("BilgeC", "Cutlass Combo").SetValue(true));
            Menu.SubMenu("Items").AddItem(new MenuItem("BilgeH", "Cutlass Harrass").SetValue(false));
            Menu.SubMenu("Items").AddItem(new MenuItem("OwnHPercBotrk", "Min Own H. % Botrk").SetValue(new Slider(50, 1, 100)));
            Menu.SubMenu("Items").AddItem(new MenuItem("EnHPercBotrk", "Min Enemy H. % Botrk").SetValue(new Slider(20, 1, 100)));

            Menu.AddSubMenu(new Menu("[VH] QSS", "QSSMenu"));
            Menu.SubMenu("QSSMenu").AddItem(new MenuItem("UseQSS", "Use QSS").SetValue(true));
            Menu.SubMenu("QSSMenu").AddItem(new MenuItem("QSSMinBuffs", "Min Buffs to QSS").SetValue(new Slider(2,1,5)));

            Menu.AddSubMenu(new Menu("[VH] QSS Buff Types", "QSST"));
            Cleanser.CreateTypeQSSMenu();
            Menu.AddSubMenu(new Menu("[VH] QSS Spells", "QSSSpell"));
            Cleanser.CreateQSSSpellMenu();
            Menu.AddSubMenu(new Menu("[VH] Don't Condemn", "NoCondemn"));
            CreateNoCondemnMenu();

            Menu.AddSubMenu(new Menu("[VH] AutoPot", "AutoPot"));
            Menu.SubMenu("AutoPot").AddItem(new MenuItem("APH", "Health Pot").SetValue(true));
            Menu.SubMenu("AutoPot").AddItem(new MenuItem("APM", "Mana Pot").SetValue(true));
            Menu.SubMenu("AutoPot").AddItem(new MenuItem("APH_Slider", "Health Pot %").SetValue(new Slider(35,1)));
            Menu.SubMenu("AutoPot").AddItem(new MenuItem("APM_Slider", "Mana Pot %").SetValue(new Slider(35, 1)));
            Menu.SubMenu("AutoPot").AddItem(new MenuItem("APHeal", "Use Heal").SetValue(true));
            Menu.SubMenu("AutoPot").AddItem(new MenuItem("APHeal_Slider", "Heal %").SetValue(new Slider(35, 1)));

            Menu.AddSubMenu(new Menu("[VH] AutoLeveler", "AutoLevel"));
            Menu.SubMenu("AutoLevel").AddItem(new MenuItem("ALSeq", "AutoLevel Seq").SetValue(Orders));
            Menu.SubMenu("AutoLevel").AddItem(new MenuItem("ALAct", "AutoLevel Active").SetValue(false));

            Menu.AddSubMenu(new Menu("[VH] Drawings", "Draw"));
            Menu.SubMenu("Draw").AddItem(new MenuItem("DrawE", "Draw E").SetValue(new Circle(true,Color.MediumPurple)));
            Menu.SubMenu("Draw").AddItem(new MenuItem("DrawCond", "Draw Pos. Aft. E if Stun").SetValue(new Circle(true, Color.Red)));
            Menu.SubMenu("Draw").AddItem(new MenuItem("DrawDrake", "Draw Drake Spot").SetValue(new Circle(true, Color.WhiteSmoke)));
            Menu.SubMenu("Draw").AddItem(new MenuItem("DrawMid", "Draw Mid Spot").SetValue(new Circle(true, Color.WhiteSmoke)));

            Menu.AddToMainMenu();
            #endregion

            Game.PrintChat("<font color='#FF0000'>VayneHunter</font> <font color='#FFFFFF'>Rework loaded!</font>");
            Game.PrintChat("By <font color='#FF0000'>DZ</font><font color='#FFFFFF'>191</font>. Special Thanks to: Kurisuu & KonoeChan");
            Game.PrintChat("If you like my assemblies feel free to donate me (link on the forum :) )");

           //Cleanser.cleanUselessSpells();
            Q = new Spell(SpellSlot.Q);
            E = new Spell(SpellSlot.E,550f);
            R = new Spell(SpellSlot.R);
            E.SetTargetted(0.25f,1600f);
            Orbwalking.AfterAttack += Orbwalker_AfterAttack;
            Game.OnGameUpdate += Game_OnGameUpdate;

           // Game.OnGameProcessPacket += GameOnOnGameProcessPacket;
            Interrupter.OnPossibleToInterrupt += Interrupter_OnPossibleToInterrupt;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
            Drawing.OnDraw += Drawing_OnDraw;
            GameObject.OnCreate += Cleanser.OnCreateObj;
            GameObject.OnDelete += Cleanser.OnDeleteObj;
            Menu.Item("ALAct").ValueChanged += AutoLevel_ValueChanged;

            #region AutoLeveler

            if (isMenuEnabled("ALAct") && !aLInit)
            {
                var AutoLevel_I =
                    new AutoLevel(
                        getSequence(
                            Menu.Item("ALSeq").GetValue<StringList>().SList[
                                Menu.Item("ALSeq").GetValue<StringList>().SelectedIndex]));
                aLInit = true;
            }
        }
        private void AutoLevel_ValueChanged(object sender, OnValueChangeEventArgs ev)
        {
            if (isMenuEnabled("ALAct") && !aLInit)
            {
                var AutoLevel_I =
                    new AutoLevel(
                        getSequence(
                            Menu.Item("ALSeq").GetValue<StringList>().SList[
                                Menu.Item("ALSeq").GetValue<StringList>().SelectedIndex]));
                aLInit = true;
            }

            AutoLevel.Enabled(ev.GetNewValue<bool>());
        }
示例#9
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            _player = ObjectManager.Player;
            if (ObjectManager.Player.BaseSkinName != ChampionName) return;

            _q = new Spell(SpellSlot.Q, 1150);
            _w = new Spell(SpellSlot.W, 1000);
            _e = new Spell(SpellSlot.E, 475);
            _r = new Spell(SpellSlot.R, 3000);

            _q.SetSkillshot(0.5f, 80f, 1200f, true, SkillshotType.SkillshotLine);
            _w.SetSkillshot(0.5f, 80f, 1200f, false, SkillshotType.SkillshotLine);
            _e.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotCircle);
            _r.SetSkillshot(1f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            _hextech = new Items.Item(3146, 700);
            _youmuu = new Items.Item(3142, 10);
            _bilge = new Items.Item(3144, 450f);
            _blade = new Items.Item(3153, 450f);
            _igniteSlot = _player.GetSpellSlot("SummonerDot");

            //D Ezreal
            _config = new Menu("D-Ezreal", "D-Ezreal", true);

            //TargetSelector
            var targetSelectorMenu = new Menu("Target Selector", "Target Selector");
            TargetSelector.AddToMenu(targetSelectorMenu);
            _config.AddSubMenu(targetSelectorMenu);

            //Orbwalker
            _config.AddSubMenu(new Menu("Orbwalking", "Orbwalking"));
            _orbwalker = new Orbwalking.Orbwalker(_config.SubMenu("Orbwalking"));

            //Combo
            _config.AddSubMenu(new Menu("Combo", "Combo"));
            _config.SubMenu("Combo").AddItem(new MenuItem("UseIgnitecombo", "Use Ignite(rush for it)")).SetValue(true);
            _config.SubMenu("Combo").AddItem(new MenuItem("UseQC", "Use Q")).SetValue(true);
            _config.SubMenu("Combo").AddItem(new MenuItem("UseWC", "Use W")).SetValue(true);
            _config.SubMenu("Combo")
                .AddItem(new MenuItem("ActiveCombo", "Combo!").SetValue(new KeyBind(32, KeyBindType.Press)));

            //Ulti Factions
            _config.AddSubMenu(new Menu("R Factions", "R Factions"));
            _config.SubMenu("R Factions").AddSubMenu(new Menu("Use R combo", "Use R combo"));
            _config.SubMenu("R Factions")
                .SubMenu("Use R combo")
                .AddItem(new MenuItem("UseRcombo", "Use R in Combo"))
                .SetValue(true);
            _config.SubMenu("R Factions")
                .SubMenu("Use R combo")
                .AddItem(new MenuItem("UseRrush", "Rush R if ComboDmg>=Tagret HP"))
                .SetValue(true);
            _config.SubMenu("R Factions")
                .SubMenu("Use R combo")
                .AddItem(new MenuItem("UseRC", "Use R if R.Dmg>Targ. HP"))
                .SetValue(true);
            _config.SubMenu("R Factions")
                .SubMenu("Use R combo")
                .AddItem(new MenuItem("UseRE", "Auto R if Hit X Enemys"))
                .SetValue(true);
            _config.SubMenu("R Factions")
                .SubMenu("Use R combo")
                .AddItem(new MenuItem("MinTargets", "Auto R if Hit X Enemys").SetValue(new Slider(2, 1, 5)));
            _config.SubMenu("R Factions").SubMenu("Use R combo").AddItem(new MenuItem("", "Use R in Targets Below"));
            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != _player.Team))
                _config.SubMenu("R Factions")
                    .SubMenu("Use R combo")
                    .AddItem(new MenuItem("castRezreal" + enemy.BaseSkinName, enemy.BaseSkinName).SetValue(true));
            _config.SubMenu("R Factions").AddSubMenu(new Menu("Use R killsteal", "Use R killsteal"));
            _config.SubMenu("R Factions")
                .SubMenu("Use R killsteal")
                .AddItem(new MenuItem("UseRM", "Use R KillSteal"))
                .SetValue(true);
            _config.SubMenu("R Factions").SubMenu("Use R killsteal").AddItem(new MenuItem("", "Use R in Targets Below"));
            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.Team != _player.Team))
                _config.SubMenu("R Factions")
                    .SubMenu("Use R killsteal")
                    .AddItem(new MenuItem("castRkill" + enemy.BaseSkinName, enemy.BaseSkinName).SetValue(false));
            _config.SubMenu("R Factions")
                .AddItem(new MenuItem("Minrange", "Min R range to Use").SetValue(new Slider(800, 0, 1500)));
            _config.SubMenu("R Factions")
                .AddItem(new MenuItem("Maxrange", "Max R range to Use").SetValue(new Slider(3000, 1500, 5000)));

            //items
            _config.AddSubMenu(new Menu("items", "items"));
            _config.SubMenu("items").AddSubMenu(new Menu("Offensive", "Offensive"));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("usemuramana", "Use Muramana"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("muramanamin", "Use Muramana until MP < %").SetValue(new Slider(25, 1, 100)));
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Youmuu", "Use Youmuu's")).SetValue(true);
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Bilge", "Use Bilge")).SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("BilgeEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("Bilgemyhp", "Or your Hp < ").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Blade", "Use Blade")).SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("BladeEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("Blademyhp", "Or Your  Hp <").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("Hextech", "Hextech Gunblade"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("HextechEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("Hextechmyhp", "Or Your  Hp <").SetValue(new Slider(85, 1, 100)));

            _config.SubMenu("items").AddSubMenu(new Menu("Deffensive", "Deffensive"));
            _config.SubMenu("items").SubMenu("Deffensive").AddSubMenu(new Menu("Cleanse", "Cleanse"));
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("useqss", "Use QSS/Mercurial Scimitar/Dervish Blade")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("blind", "Blind")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("charm", "Charm")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("fear", "Fear")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("flee", "Flee")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("snare", "Snare")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("taunt", "Taunt")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("suppression", "Suppression")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("stun", "Stun")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("polymorph", "Polymorph")).SetValue(false);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("silence", "Silence")).SetValue(false);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("zedultexecute", "Zed Ult")).SetValue(true);
            _config.SubMenu("items").SubMenu("Deffensive").SubMenu("Cleanse").AddItem(new MenuItem("Cleansemode", "Use Cleanse")).SetValue(new StringList(new string[2] { "Always", "In Combo" }));

            _config.SubMenu("items").AddSubMenu(new Menu("Potions", "Potions"));
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usehppotions", "Use Healt potion/Flask/Biscuit"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usepotionhp", "If Health % <").SetValue(new Slider(35, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usemppotions", "Use Mana potion/Flask/Biscuit"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usepotionmp", "If Mana % <").SetValue(new Slider(35, 1, 100)));

            //Harass
            _config.AddSubMenu(new Menu("Harass", "Harass"));
            _config.SubMenu("Harass").AddItem(new MenuItem("UseQH", "Use Q")).SetValue(true);
            _config.SubMenu("Harass").AddItem(new MenuItem("UseWH", "Use W")).SetValue(true);
            _config.SubMenu("Harass")
                .AddItem(
                    new MenuItem("harasstoggle", "AutoHarass (toggle)").SetValue(new KeyBind("G".ToCharArray()[0],
                        KeyBindType.Toggle)));
            _config.SubMenu("Harass")
                .AddItem(new MenuItem("Harrasmana", "Minimum Mana").SetValue(new Slider(60, 1, 100)));
            _config.SubMenu("Harass")
                .AddItem(
                    new MenuItem("ActiveHarass", "Harass!").SetValue(new KeyBind("C".ToCharArray()[0], KeyBindType.Press)));

            //Farm
            _config.AddSubMenu(new Menu("Farm", "Farm"));
            _config.SubMenu("Farm").AddSubMenu(new Menu("LaneClear", "LaneClear"));
            _config.SubMenu("Farm").SubMenu("LaneClear").AddItem(new MenuItem("UseQL", "Q LaneClear")).SetValue(true);
            _config.SubMenu("Farm")
                .SubMenu("LaneClear")
                .AddItem(new MenuItem("Lanemana", "Minimum Mana").SetValue(new Slider(60, 1, 100)));
            _config.SubMenu("Farm")
                .SubMenu("LaneClear")
                .AddItem(
                    new MenuItem("ActiveLane", "Farm key").SetValue(new KeyBind("V".ToCharArray()[0], KeyBindType.Press)));
            _config.SubMenu("Farm").AddSubMenu(new Menu("Lasthit", "Lasthit"));
            _config.SubMenu("Farm").SubMenu("Lasthit").AddItem(new MenuItem("UseQLH", "Q LastHit")).SetValue(true);
            _config.SubMenu("Farm")
                .SubMenu("Lasthit")
                .AddItem(new MenuItem("lastmana", "Minimum Mana").SetValue(new Slider(60, 1, 100)));
            _config.SubMenu("Farm")
                .SubMenu("Lasthit")
                .AddItem(
                    new MenuItem("ActiveLast", "LastHit!").SetValue(new KeyBind("X".ToCharArray()[0], KeyBindType.Press)));
            _config.SubMenu("Farm").AddSubMenu(new Menu("JungleClear", "JungleClear"));
            _config.SubMenu("Farm").SubMenu("JungleClear").AddItem(new MenuItem("UseQJ", "Q Jungle")).SetValue(true);
            _config.SubMenu("Farm")
                .SubMenu("JungleClear")
                .AddItem(new MenuItem("Junglemana", "Minimum Mana").SetValue(new Slider(60, 1, 100)));
            _config.SubMenu("Farm")
                .SubMenu("JungleClear")
                .AddItem(
                    new MenuItem("ActiveJungle", "Jungle key").SetValue(new KeyBind("V".ToCharArray()[0],
                        KeyBindType.Press)));

            //Misc
            _config.AddSubMenu(new Menu("Misc", "Misc"));
            _config.SubMenu("Misc")
                .AddItem(new MenuItem("pingulti", "Ping If R Dmg>Enemy Health (only local)").SetValue(false));
            _config.SubMenu("Misc").AddItem(new MenuItem("useQK", "Use Q KillSteal")).SetValue(true);
            _config.SubMenu("Misc").AddItem(new MenuItem("useWK", "Use W KillSteal")).SetValue(true);
            _config.SubMenu("Misc").AddItem(new MenuItem("useEK", "Use (E-Q) or (E-W) KillSteal")).SetValue(true);
            _config.SubMenu("Misc").AddItem(new MenuItem("useQdash", "Auto Q dashing")).SetValue(true);
            _config.SubMenu("Misc").AddItem(new MenuItem("useQimmo", "Auto Q Immobile")).SetValue(true);
            _config.SubMenu("Misc").AddItem(new MenuItem("useQstun", "Auto Q Taunt/Fear/Charm/Snare")).SetValue(true);
            _config.SubMenu("Misc").AddItem(new MenuItem("EZAutoLevel", "Auto Level")).SetValue(false);
            _config.SubMenu("Misc").AddItem(new MenuItem("EZStyle", "Level Sequence").SetValue(
                new StringList(new[] {"W-E-Q", "W-Q-E", "Q-E-W", "Q-W-E"})));
            _config.SubMenu("Misc").AddItem(new MenuItem("skinez", "Use Custom Skin").SetValue(false));
            _config.SubMenu("Misc").AddItem(new MenuItem("skinezreal", "Skin Changer").SetValue(new Slider(4, 1, 8)));

            //Damage after combo:
            MenuItem dmgAfterComboItem = new MenuItem("DamageAfterCombo", "Draw damage after combo").SetValue(true);
            Utility.HpBarDamageIndicator.DamageToUnit = ComboDamage;
            Utility.HpBarDamageIndicator.Enabled = dmgAfterComboItem.GetValue<bool>();
            dmgAfterComboItem.ValueChanged +=
                delegate(object sender, OnValueChangeEventArgs eventArgs)
                {
                    Utility.HpBarDamageIndicator.Enabled = eventArgs.GetNewValue<bool>();
                };

            //Drawings
            _config.AddSubMenu(new Menu("Drawings", "Drawings"));
            _config.SubMenu("Drawings").AddItem(new MenuItem("DrawQ", "Draw Q")).SetValue(true);
            _config.SubMenu("Drawings").AddItem(new MenuItem("DrawW", "Draw W")).SetValue(true);
            _config.SubMenu("Drawings").AddItem(new MenuItem("DrawE", "Draw E")).SetValue(true);
            _config.SubMenu("Drawings").AddItem(new MenuItem("DrawR", "Draw R")).SetValue(true);
            _config.SubMenu("Drawings").AddItem(dmgAfterComboItem);
            _config.SubMenu("Drawings").AddItem(new MenuItem("damagetest", "Damage Text")).SetValue(true);
            _config.SubMenu("Drawings").AddItem(new MenuItem("CircleLag", "Lag Free Circles").SetValue(true));
            _config.SubMenu("Drawings")
                .AddItem(new MenuItem("CircleQuality", "Circles Quality").SetValue(new Slider(100, 100, 10)));
            _config.SubMenu("Drawings")
                .AddItem(new MenuItem("CircleThickness", "Circles Thickness").SetValue(new Slider(1, 10, 1)));

            _config.AddToMainMenu();
            Game.PrintChat("<font color='#881df2'>D-Ezreal by Diabaths</font> Loaded.");
            Game.PrintChat(
                "<font color='#FF0000'>If You like my work and want to support me,  plz donate via paypal in </font> <font color='#FF9900'>[email protected]</font> (10) S");
            if (_config.Item("skinez").GetValue<bool>())
            {
                GenModelPacket(_player.ChampionName, _config.Item("skinezreal").GetValue<Slider>().Value);
                _lastSkin = _config.Item("skinezreal").GetValue<Slider>().Value;
            }
            Game.OnUpdate += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Orbwalking.AfterAttack += Orbwalking_AfterAttack;
            _config.Item("EZAutoLevel").ValueChanged += LevelUpMode;
            if (_config.Item("EZAutoLevel").GetValue<bool>())
            {
                var level = new AutoLevel(Style());
            }

        }
示例#10
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            _player = ObjectManager.Player;
            //if (ObjectManager.Player.BaseSkinName != ChampionName) return;


            _q = new Spell(SpellSlot.Q, 200);
            _w = new Spell(SpellSlot.W, 200);
            _e = new Spell(SpellSlot.E, 200);
            _r = new Spell(SpellSlot.R, 200);

            SpellList.Add(_q);
            SpellList.Add(_w);
            SpellList.Add(_e);
            SpellList.Add(_r);

            _bilge = new Items.Item(3144, 450f);
            _blade = new Items.Item(3153, 450f);
            _hydra = new Items.Item(3074, 250f);
            _tiamat = new Items.Item(3077, 250f);
            _rand = new Items.Item(3143, 490f);
            _lotis = new Items.Item(3190, 590f);
           

            SetSmiteSlot();

            //Udyr
            _config = new Menu("D-Udyr", "D-Udyr", true);

            //TargetSelector
            var targetSelectorMenu = new Menu("Target Selector", "Target Selector");
            TargetSelector.AddToMenu(targetSelectorMenu);
            _config.AddSubMenu(targetSelectorMenu);

            //Orbwalker
            _config.AddSubMenu(new Menu("Orbwalking", "Orbwalking"));
            _orbwalker = new Orbwalking.Orbwalker(_config.SubMenu("Orbwalking"));

            //Auto-Level
            _config.AddSubMenu(new Menu("Style", "Style"));
            _config.SubMenu("Style").AddItem(new MenuItem("udAutoLevel", "Auto-Level")).SetValue(false);
            _config.SubMenu("Style").AddItem(new MenuItem("udyrStyle", "Level Sequence").SetValue(
                new StringList(new[] { "Tiger (Q-E-W-R)", "Tiger (Q-W-E-R)", "Pheonix (R-E-W-Q)", "Pheonix (R-W-E-Q)" })));
          
            //Combo
            _config.AddSubMenu(new Menu("Main", "Main"));
            _config.SubMenu("Main").AddItem(new MenuItem("AutoShield", "Auto-Shield")).SetValue(true);
            _config.SubMenu("Main")
                .AddItem(new MenuItem("AutoShield%", "Auto-Shield if % HP <").SetValue(new Slider(50, 100, 0)));
            _config.SubMenu("Main")
                .AddItem(new MenuItem("TargetRange", "Use E at Range").SetValue(new Slider(1000, 600, 1500)));
            _config.SubMenu("Main")
                .AddItem(new MenuItem("ActiveCombo", "Combo").SetValue(new KeyBind(32, KeyBindType.Press)));
            _config.SubMenu("Main").AddItem(new MenuItem("smitecombo", "Use Smite on Target")).SetValue(true);
            _config.SubMenu("Main")
                .AddItem(
                    new MenuItem("StunCycle", "Stun Cycle").SetValue(new KeyBind("Z".ToCharArray()[0], KeyBindType.Press)));

            //Flee
            _config.AddSubMenu(new Menu("Flee", "Flee"));
            _config.SubMenu("Flee").AddItem(new MenuItem("ForestE", "Use E")).SetValue(true);
            _config.SubMenu("Flee").AddItem(new MenuItem("ForestW", "Use W")).SetValue(true);
            _config.SubMenu("Flee")
                .AddItem(
                    new MenuItem("Forest", "Flee (Toggle)").SetValue(new KeyBind("G".ToCharArray()[0],
                        KeyBindType.Toggle)));
            _config.SubMenu("Flee")
                .AddItem(new MenuItem("Forest-Mana", "Flee if % Mana >").SetValue(new Slider(50, 100, 0)));

            _config.AddSubMenu(new Menu("Items", "items"));
            _config.SubMenu("items").AddSubMenu(new Menu("Offensive", "Offensive"));
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Tiamat", "Use Tiamat")).SetValue(true);
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Hydra", "Use Hydra")).SetValue(true);
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Bilge", "Use Cutlass")).SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("BilgeEnemyhp", "If Enemy % HP < ").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("Bilgemyhp", "If Self % HP <").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Blade", "Use BotRK")).SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("BladeEnemyhp", "If Enemy % HP < ").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Offensive")
                .AddItem(new MenuItem("Blademyhp", "If Self % HP < ").SetValue(new Slider(85, 1, 100)));
            _config.SubMenu("items").AddSubMenu(new Menu("Defensive", "Defensive"));
            _config.SubMenu("items")
                .SubMenu("Defensive")
                .AddItem(new MenuItem("Omen", "Use Randuin's Omen"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Defensive")
                .AddItem(new MenuItem("Omenenemys", "Use Randuin's if Targets >=").SetValue(new Slider(2, 1, 5)));
            _config.SubMenu("items")
                .SubMenu("Defensive")
                .AddItem(new MenuItem("lotis", "Use Iron Solari")).SetValue(true);
            _config.SubMenu("items").SubMenu("Defensive").AddItem(new MenuItem("lotisminhp", "Use Solari if Ally % HP <").SetValue(new Slider(35, 1, 100)));
           
            _config.SubMenu("items").SubMenu("Defensive").AddItem(new MenuItem("Righteous", "Use Righteous Glory")).SetValue(true);
            _config.SubMenu("items").SubMenu("Defensive").AddItem(new MenuItem("Righteousenemys", "Righteous Glory if >= X Target(s)"").SetValue(new Slider(2, 1, 5)));
            _config.SubMenu("items").SubMenu("Defensive").AddItem(new MenuItem("Righteousenemysrange", "Range to Use Righteous Glory").SetValue(new Slider(800, 400, 1400)));
            
            _config.SubMenu("items").AddSubMenu(new Menu("Potions", "Potions"));
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usehppotions", "Use Health Potion/Flask/Biscuit"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usepotionhp", "If % HP <").SetValue(new Slider(35, 1, 100)));
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usemppotions", "Use Mana Potion/Flask/Biscuit"))
                .SetValue(true);
            _config.SubMenu("items")
                .SubMenu("Potions")
                .AddItem(new MenuItem("usepotionmp", "If % Mana <").SetValue(new Slider(35, 1, 100)));


            //Farm
            _config.AddSubMenu(new Menu("Farm", "Farm"));
            _config.SubMenu("Farm").AddSubMenu(new Menu("Lane", "Lane"));
            _config.SubMenu("Farm").SubMenu("Lane").AddItem(new MenuItem("laneitems", "Use Items")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Lane").AddItem(new MenuItem("Use-Q-Farm", "Use Q")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Lane").AddItem(new MenuItem("Use-W-Farm", "Use W")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Lane").AddItem(new MenuItem("Use-E-Farm", "Use E")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Lane").AddItem(new MenuItem("Use-R-Farm", "Use R")).SetValue(true);
            _config.SubMenu("Farm")
                .SubMenu("Lane")
                .AddItem(new MenuItem("Farm-Mana", "Min. % Mana").SetValue(new Slider(50, 100, 0)));
            _config.SubMenu("Farm")
                .SubMenu("Lane")
                .AddItem(
                    new MenuItem("ActiveLane", "Lane Clear").SetValue(new KeyBind("V".ToCharArray()[0], KeyBindType.Press)));
            _config.SubMenu("Farm").AddSubMenu(new Menu("Jungle", "Jungle"));
            _config.SubMenu("Farm").SubMenu("Jungle").AddItem(new MenuItem("jungleitems", "Use Items")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Jungle").AddItem(new MenuItem("Use-Q-Jungle", "Use Q")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Jungle").AddItem(new MenuItem("Use-W-Jungle", "Use W")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Jungle").AddItem(new MenuItem("Use-E-Jungle", "Use E")).SetValue(true);
            _config.SubMenu("Farm").SubMenu("Jungle").AddItem(new MenuItem("Use-R-Jungle", "Use R")).SetValue(true);
            _config.SubMenu("Farm")
                .SubMenu("Jungle")
                .AddItem(new MenuItem("Jungle-Mana", "Min. % Mana").SetValue(new Slider(50, 100, 0)));
            _config.SubMenu("Farm")
                .SubMenu("Jungle")
                .AddItem(
                    new MenuItem("ActiveJungle", "Jungle Clear").SetValue(new KeyBind("V".ToCharArray()[0],
                        KeyBindType.Press)));

            //Smite 
            _config.AddSubMenu(new Menu("Smite", "Smite"));
            _config.SubMenu("Smite")
                .AddItem(
                    new MenuItem("Usesmite", "Use Smite (Toggle)").SetValue(new KeyBind("H".ToCharArray()[0],
                        KeyBindType.Toggle)));
            _config.SubMenu("Smite").AddItem(new MenuItem("Useblue", "Smite Blue-Camp Early")).SetValue(true);
            _config.SubMenu("Smite")
                .AddItem(new MenuItem("manaJ", "Smite Blue-Camp if MP% <").SetValue(new Slider(35, 1, 100)));
            _config.SubMenu("Smite").AddItem(new MenuItem("Usered", "Smite Red-Camp Early")).SetValue(true);
            _config.SubMenu("Smite")
                .AddItem(new MenuItem("healthJ", "Smite Red-Camp if % HP <").SetValue(new Slider(35, 1, 100)));

            _config.AddToMainMenu();
            Drawing.OnDraw += Drawing_OnDraw;
            Game.OnUpdate += OnUpdate;
            _config.Item("udAutoLevel").ValueChanged += LevelUpMode;
            if (_config.Item("udAutoLevel").GetValue<bool>())
            {
                var level = new AutoLevel(Style());
            }
            

            //Game.PrintChat("<font color='#881df2'>Udyr By Diabaths </font>Loaded!");
            //Game.PrintChat("<font color='#881df2'>StunCycle by xcxooxl");
            //Game.PrintChat(
            //    "<font color='#FF0000'>If You like my work and want to support me,  plz donate via paypal in </font> <font //color='#FF9900'>[email protected]</font> (10) S");
        }