示例#1
0
        public static void GetSummonsCombination(List <Card> summons, int[] data, int start, int end, int index, int numCards)
        {
            if (index == numCards)
            {
                SummonGroup newSummonGroup = new SummonGroup();

                for (int i = 0; i < numCards; i++)
                {
                    var card = summons[data[i]];
                    if (!newSummonGroup.AddCard(card))
                    {
                        return; //cannot summon
                    }
                }

                newSummonGroup.Print();

                groups.Add(newSummonGroup);

                return;
            }

            for (int i = start; i <= end && end - i + 1 >= numCards - index; i++)
            {
                data[index] = i;
                GetSummonsCombination(summons, data, i + 1, end, index + 1, numCards);
            }
        }
示例#2
0
 public static void CleanUp()
 {
     Drafting.CleanUp();
     Action.CleanUp();
     Strategy.CleanUp();
     Player.CleanUp();
     MonsterTrading.CleanUp();
     SummonGroup.CleanUp();
 }
示例#3
0
        public static void StartSimulation()
        {
            var start = Timer.TickCount;

            FindGroupSimulation(Player.enemy);
            Console.Error.WriteLine("Enemy Trade Groups: " + Player.enemy.tradeGroups.Count);

            FindGroupSimulation(Player.me);
            Console.Error.WriteLine("My Trade Groups: " + Player.me.tradeGroups.Count);

            SummonGroup.GetSummons();

            FindMyBestTradeGroup();

            Console.Error.WriteLine("End Simulation: " + (Timer.TickCount - start));
        }
示例#4
0
        public static bool PossibleSummonSelection(SimulationGroup myGroup, SummonGroup summonGroup)
        {
            if (myGroup.simulatedManaCost + summonGroup.simulatedManaCost > Player.me.mana)
            {
                return(false);
            }

            /*foreach (var target in summonGroup.)
             * {
             *  if (enemyGroup.simulationCards.Contains(target))
             *  {
             *      return false;
             *  }
             * }*/

            return(true);
        }
示例#5
0
        public static void BestSummon(SummonGroup group)
        {
            foreach (var card in group.myCards)
            {
                if (Player.me.numCardsOnBoard >= 6)
                {
                    return;
                }

                if (card.type == CardType.Creature)
                {
                    if (Player.me.mana >= card.cost)
                    {
                        var newAction = new Action(card);
                        newAction.ApplyAction();
                    }
                }
            }
        }