示例#1
0
 public void AddFactionNotice(FactionNotice fan)
 {
     using (LdxyDBEntities dbcontext = new LdxyDBEntities())
     {
         dbcontext.FactionNotices.AddObject(fan);
         dbcontext.SaveChanges();
     }
 }
 public ActionResult CreatNotice(FactionNotice notice)
 {
     try
     {
         notice.Author = UserInfo.Instence.CurrentUser.Name;
         notice.Creator = UserInfo.Instence.CurrentUser.UserID;
         notice.FactionID = UserInfo.Instence.CurrentFaction.FactionID;
         notice.State = (int)StateEnum.正常;
         notice.CreatTime = DateTime.Now;
         notice.Content = Server.UrlDecode(notice.Content);
         FactionBLL.AddFactionNotice(notice);
         return Json(new { isok=true}, JsonRequestBehavior.AllowGet);
     }
     catch (Exception ex)
     {
         //TODO:异常处理
         return Json(new { isok = false }, JsonRequestBehavior.AllowGet);
     }
 }
示例#3
0
 /// <summary>
 /// 用于向 FactionNotices EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddToFactionNotices(FactionNotice factionNotice)
 {
     base.AddObject("FactionNotices", factionNotice);
 }
示例#4
0
 /// <summary>
 /// 创建新的 FactionNotice 对象。
 /// </summary>
 /// <param name="noticeID">NoticeID 属性的初始值。</param>
 /// <param name="title">Title 属性的初始值。</param>
 /// <param name="content">Content 属性的初始值。</param>
 /// <param name="creator">Creator 属性的初始值。</param>
 /// <param name="author">Author 属性的初始值。</param>
 /// <param name="creatTime">CreatTime 属性的初始值。</param>
 /// <param name="state">State 属性的初始值。</param>
 /// <param name="factionID">FactionID 属性的初始值。</param>
 public static FactionNotice CreateFactionNotice(global::System.Int32 noticeID, global::System.String title, global::System.String content, global::System.Int32 creator, global::System.String author, global::System.DateTime creatTime, global::System.Int32 state, global::System.Int32 factionID)
 {
     FactionNotice factionNotice = new FactionNotice();
     factionNotice.NoticeID = noticeID;
     factionNotice.Title = title;
     factionNotice.Content = content;
     factionNotice.Creator = creator;
     factionNotice.Author = author;
     factionNotice.CreatTime = creatTime;
     factionNotice.State = state;
     factionNotice.FactionID = factionID;
     return factionNotice;
 }