/// <summary> /// 创建新的 BossKillWeapon 对象。 /// </summary> /// <param name="bossKillWeaponID">BossKillWeaponID 属性的初始值。</param> /// <param name="weaponID">WeaponID 属性的初始值。</param> /// <param name="isSend">IsSend 属性的初始值。</param> /// <param name="creatTime">CreatTime 属性的初始值。</param> public static BossKillWeapon CreateBossKillWeapon(global::System.Int32 bossKillWeaponID, global::System.Int32 weaponID, global::System.Int32 isSend, global::System.DateTime creatTime) { BossKillWeapon bossKillWeapon = new BossKillWeapon(); bossKillWeapon.BossKillWeaponID = bossKillWeaponID; bossKillWeapon.WeaponID = weaponID; bossKillWeapon.IsSend = isSend; bossKillWeapon.CreatTime = creatTime; return bossKillWeapon; }
/// <summary> /// 用于向 BossKillWeapons EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToBossKillWeapons(BossKillWeapon bossKillWeapon) { base.AddObject("BossKillWeapons", bossKillWeapon); }