private void map_onRenderGameObject(GameObject gameObject) { if (gameObject.Type == GameObject.GameObjectType.Player) { GetPlayer(0).SetGameObject(gameObject); GetPlayer(0).TurnDown(); gameObject.SetPosition(new System.Windows.Point(gameObject.GetPosition().X, gameObject.GetPosition().Y - 5)); gameObject.Render(this.GetLayerByIndex(1)); } else if (gameObject.Type == GameObject.GameObjectType.Target) { GameSpriteSheet foodSheet = new GameSpriteSheet(ResourceTextures.food_sheet, new System.Drawing.Point(32, 32)); gameObject.SetTexture(foodSheet.GetSprite(4, 7)); gameObject.Render(this.GetLayerByIndex(1)); } else if (gameObject.Type == GameObject.GameObjectType.Batery) { gameObject.SetTexture(ResourceTextures.batery); gameObject.SetSize(new System.Windows.Size(15, 15)); gameObject.SetPosition(new System.Windows.Point(gameObject.GetPosition().X + 5, gameObject.GetPosition().Y)); gameObject.Render(this.GetLayerByIndex(1)); } else if (gameObject.Type == GameObject.GameObjectType.Wall) { gameObject.SetTexture(ResourceTextures.wall); if (!IsWallGameObject(gameObject.Neighbors.Bottom)) { gameObject.SetTexture(ResourceTextures.wall_bottom); } if (!IsWallGameObject(gameObject.Neighbors.Top) && !IsWallGameObject(gameObject.Neighbors.Right)) { gameObject.SetTexture(ResourceTextures.wall_top); } if (IsWallGameObject(gameObject.Neighbors.Bottom) && IsWallGameObject(gameObject.Neighbors.Right) && !IsWallGameObject(gameObject.Neighbors.BottomRight)) { gameObject.SetTexture(ResourceTextures.wall_3); } if (!IsWallGameObject(gameObject.Neighbors.Bottom) && !IsWallGameObject(gameObject.Neighbors.Right) && !IsWallGameObject(gameObject.Neighbors.Left)) { gameObject.SetTexture(ResourceTextures.wall_bottom_right); } if (!IsWallGameObject(gameObject.Neighbors.Bottom) && !IsWallGameObject(gameObject.Neighbors.Right) && IsWallGameObject(gameObject.Neighbors.Top)) { gameObject.SetTexture(ResourceTextures.wall_7); } if (!IsWallGameObject(gameObject.Neighbors.Bottom) && !IsWallGameObject(gameObject.Neighbors.Right) && IsWallGameObject(gameObject.Neighbors.Top) && IsWallGameObject(gameObject.Neighbors.Left)) { gameObject.SetTexture(ResourceTextures.wall_6); } if (IsWallGameObject(gameObject.Neighbors.Bottom) && IsWallGameObject(gameObject.Neighbors.Top) && !IsWallGameObject(gameObject.Neighbors.Right)) { gameObject.SetTexture(ResourceTextures.wall_side_right); } if (!IsWallGameObject(gameObject.Neighbors.Bottom) && !IsWallGameObject(gameObject.Neighbors.Right) && !IsWallGameObject(gameObject.Neighbors.Top) && IsWallGameObject(gameObject.Neighbors.Left)) { gameObject.SetTexture(ResourceTextures.wall_5); } if (!IsWallGameObject(gameObject.Neighbors.Bottom) && IsWallGameObject(gameObject.Neighbors.Right) && !IsWallGameObject(gameObject.Neighbors.Left)) { gameObject.SetTexture(ResourceTextures.wall_4); } gameObject.Render(this.GetLayerByIndex(2)); } }
private void setPlayers() { GameSpriteSheet playerSpriteSheet = new GameSpriteSheet(ResourceTextures.player_sheet, new System.Drawing.Point(32, 32)); players[0] = new GamePlayer(this); players[0].SetEnergy(MaximumEnergy); players[0].AddTexture(GamePlayer.GamePlayerDirection.Up, playerSpriteSheet.GetSprite(3, 1)); players[0].AddTexture(GamePlayer.GamePlayerDirection.UpLeft, playerSpriteSheet.GetSprite(2, 7)); players[0].AddTexture(GamePlayer.GamePlayerDirection.UpRight, playerSpriteSheet.GetSprite(3, 10)); players[0].AddTexture(GamePlayer.GamePlayerDirection.Left, playerSpriteSheet.GetSprite(1, 1)); players[0].AddTexture(GamePlayer.GamePlayerDirection.Right, playerSpriteSheet.GetSprite(2, 4)); players[0].AddTexture(GamePlayer.GamePlayerDirection.Bottom, playerSpriteSheet.GetSprite(0, 1)); players[0].AddTexture(GamePlayer.GamePlayerDirection.BottomLeft, playerSpriteSheet.GetSprite(1, 7)); players[0].AddTexture(GamePlayer.GamePlayerDirection.BottomRight, playerSpriteSheet.GetSprite(0, 7)); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.Up, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(3, 0), playerSpriteSheet.GetSprite(3, 1), playerSpriteSheet.GetSprite(3, 2), playerSpriteSheet.GetSprite(3, 3), playerSpriteSheet.GetSprite(3, 4) }, new System.Windows.Point(0, BlockSize * -1))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.UpLeft, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(2, 6), playerSpriteSheet.GetSprite(2, 7), playerSpriteSheet.GetSprite(2, 8), playerSpriteSheet.GetSprite(2, 9), playerSpriteSheet.GetSprite(2, 10) }, new System.Windows.Point(BlockSize * -1, BlockSize * -1))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.UpRight, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(3, 6), playerSpriteSheet.GetSprite(3, 7), playerSpriteSheet.GetSprite(3, 8), playerSpriteSheet.GetSprite(3, 9), playerSpriteSheet.GetSprite(3, 10) }, new System.Windows.Point(BlockSize, BlockSize * -1))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.Left, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(1, 0), playerSpriteSheet.GetSprite(1, 1), playerSpriteSheet.GetSprite(1, 2), playerSpriteSheet.GetSprite(1, 3), playerSpriteSheet.GetSprite(1, 4) }, new System.Windows.Point(BlockSize * -1, 0))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.Right, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(2, 0), playerSpriteSheet.GetSprite(2, 1), playerSpriteSheet.GetSprite(2, 2), playerSpriteSheet.GetSprite(2, 3), playerSpriteSheet.GetSprite(2, 4) }, new System.Windows.Point(BlockSize, 0))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.Bottom, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(0, 0), playerSpriteSheet.GetSprite(0, 1), playerSpriteSheet.GetSprite(0, 2), playerSpriteSheet.GetSprite(0, 3), playerSpriteSheet.GetSprite(0, 4) }, new System.Windows.Point(0, BlockSize))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.BottomLeft, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(1, 6), playerSpriteSheet.GetSprite(1, 7), playerSpriteSheet.GetSprite(1, 8), playerSpriteSheet.GetSprite(1, 9), playerSpriteSheet.GetSprite(1, 10) }, new System.Windows.Point(BlockSize * -1, BlockSize))); players[0].AddWalkAnimation(GamePlayer.GamePlayerDirection.BottomRight, createWalkAnimation(new Bitmap[] { playerSpriteSheet.GetSprite(0, 6), playerSpriteSheet.GetSprite(0, 7), playerSpriteSheet.GetSprite(0, 8), playerSpriteSheet.GetSprite(0, 9), playerSpriteSheet.GetSprite(0, 10) }, new System.Windows.Point(BlockSize, BlockSize))); refreshEnergyBar(); }