protected override void PerformContentLayout(LayoutVisitor lay) { base.PerformContentLayout(lay); if (_listItemBulletBox != null) { //layout list item var prevSibling = lay.LatestSiblingBox; lay.LatestSiblingBox = null;//reset _listItemBulletBox.PerformLayout(lay); lay.LatestSiblingBox = prevSibling; var fRun = _listItemBulletBox.FirstRun; _listItemBulletBox.FirstRun.SetSize(fRun.Width, fRun.Height); _listItemBulletBox.FirstRun.SetLocation(_listItemBulletBox.VisualWidth - 5, this.ActualPaddingTop); } }
public void PerformLayout(LayoutVisitor lay) { if (this._rootBox == null) { return; } //----------------------- //reset _actualWidth = _actualHeight = 0; // if width is not restricted we set it to large value to get the actual later _rootBox.SetLocation(0, 0); _rootBox.SetVisualSize(this._maxWidth > 0 ? this._maxWidth : MAX_WIDTH, 0); CssBox.ValidateComputeValues(_rootBox); //----------------------- //LayoutVisitor layoutArgs = new LayoutVisitor(this.GraphicsPlatform, this); lay.PushContaingBlock(_rootBox); //----------------------- _rootBox.PerformLayout(lay); if (this._maxWidth <= 0.1) { // in case the width is not restricted we need to double layout, first will find the width so second can layout by it (center alignment) _rootBox.SetVisualWidth((int)Math.Ceiling(this._actualWidth)); _actualWidth = _actualHeight = 0; _rootBox.PerformLayout(lay); } lay.PopContainingBlock(); //----------------------- //TODO: review here again FloatingContextStack floatStack = lay.GetFloatingContextStack(); List <FloatingContext> totalContexts = floatStack.GetTotalContexts(); int j = totalContexts.Count; for (int i = 0; i < j; ++i) { FloatingContext floatingContext = totalContexts[i]; int floatBoxCount = floatingContext.FloatBoxCount; if (floatBoxCount == 0) { continue; } CssBox floatingOwner = floatingContext.Owner; float rfx, rfy; floatingOwner.GetGlobalLocation(out rfx, out rfy); CssBox prevParent = null; //TODO: review here again float extraAdjustX = 0; //temp fixed for (int n = 0; n < floatBoxCount; ++n) { float bfx, bfy; CssBox box = floatingContext.GetBox(n); box.GetGlobalLocation(out bfx, out bfy); //diff float nx = bfx - rfx; float ny = bfy - rfy; if (prevParent != null && prevParent != box.ParentBox) { if (n > 0) { CssBox prevFloatChild = floatingContext.GetBox(n - 1); //TODO: review here again //temp fix extraAdjustX = prevFloatChild.ActualMarginRight + box.ActualMarginLeft; ny += box.ActualMarginTop; } } box.SetLocation(nx + extraAdjustX, ny); prevParent = box.ParentBox; floatingOwner.AppendToAbsoluteLayer(box); } } OnLayoutFinished(); //----------------------- unchecked { layoutVersion++; } //----------------------- }