private void RepairGameAsync() { //This value is filled with either a path to the last downloaded file, or with an exception message //this message is used in the main UI to determine how it responds to a failed download. string repairMetadata = ""; try { //check all local file MD5s against latest manifest. Resume partial files, download broken files. FTPHandler FTP = new FTPHandler (); //bind event handlers FTP.FileProgressChanged += OnDownloadProgressChanged; //first, verify that the manifest is correct. string LocalManifestHash = MD5Handler.GetFileHash(File.OpenRead(ConfigHandler.GetManifestPath ())); string RemoteManifestHash = FTP.GetRemoteManifestChecksum (); //if it is not, download a new copy. if (!(LocalManifestHash == RemoteManifestHash)) { LauncherHandler Launcher = new LauncherHandler (); Launcher.DownloadManifest (); } //then, begin repairing the game ManifestHandler manifestHandler = new ManifestHandler (); List<ManifestEntry> Manifest = manifestHandler.Manifest; ProgressArgs.TotalFiles = Manifest.Count; int i = 0; foreach (ManifestEntry Entry in Manifest) { string RemotePath = String.Format("{0}{1}", Config.GetGameURL(true), Entry.RelativePath); string LocalPath = String.Format ("{0}{1}", Config.GetGamePath (true), Entry.RelativePath); ProgressArgs.FileName = Path.GetFileName(LocalPath); //make sure the directory for the file exists Directory.CreateDirectory(Directory.GetParent(LocalPath).ToString()); if (File.Exists(LocalPath)) { FileInfo fileInfo = new FileInfo(LocalPath); if (fileInfo.Length != Entry.Size) { //Resume the download of this partial file. OnProgressChanged(); repairMetadata = FTP.DownloadFTPFile(RemotePath, LocalPath, fileInfo.Length, false); //Now verify the file string localHash = MD5Handler.GetFileHash(File.OpenRead(LocalPath)); if (localHash != Entry.Hash) { Console.WriteLine ("RepairGameAsync: Resumed file hash was invalid, downloading fresh copy from server."); //download the file, since it was broken OnProgressChanged (); repairMetadata = FTP.DownloadFTPFile (RemotePath, LocalPath, false); } } } else { //download the file, since it was missing OnProgressChanged (); repairMetadata = FTP.DownloadFTPFile (RemotePath, LocalPath, false); } if (ChecksHandler.IsRunningOnUnix()) { //if we're dealing with a file that should be executable, string gameName = Config.GetGameName(); bool bFileIsGameExecutable = (Path.GetFileName(LocalPath).EndsWith(".exe")) || (Path.GetFileNameWithoutExtension(LocalPath) == gameName); if (bFileIsGameExecutable) { //set the execute bits. UnixHandler.MakeExecutable(LocalPath); } } ++i; ProgressArgs.DownloadedFiles = i; OnProgressChanged (); } OnGameRepairFinished (); //clear out the event handler FTP.FileProgressChanged -= OnDownloadProgressChanged; } catch (IOException ioex) { Console.WriteLine ("IOException in RepairGameAsync(): " + ioex.Message); DownloadFailedArgs.Result = "1"; DownloadFailedArgs.ResultType = "Repair"; DownloadFailedArgs.Metadata = repairMetadata; OnGameRepairFailed (); } }
private void RepairGameAsync() { //This value is filled with either a path to the last downloaded file, or with an exception message //this message is used in the main UI to determine how it responds to a failed download. string repairMetadata = ""; try { //check all local file MD5s against latest manifest. Resume partial files, download broken files. FTPHandler FTP = new FTPHandler(); //bind event handlers FTP.FileProgressChanged += OnDownloadProgressChanged; //first, verify that the manifest is correct. string LocalManifestHash = MD5Handler.GetFileHash(File.OpenRead(ConfigHandler.GetManifestPath())); string RemoteManifestHash = FTP.GetRemoteManifestChecksum(); //if it is not, download a new copy. if (!(LocalManifestHash == RemoteManifestHash)) { LauncherHandler Launcher = new LauncherHandler(); Launcher.DownloadManifest(); } //then, begin repairing the game ManifestHandler manifestHandler = new ManifestHandler(); List <ManifestEntry> Manifest = manifestHandler.Manifest; ProgressArgs.TotalFiles = Manifest.Count; int i = 0; foreach (ManifestEntry Entry in Manifest) { string RemotePath = String.Format("{0}{1}", Config.GetGameURL(true), Entry.RelativePath); string LocalPath = String.Format("{0}{1}", Config.GetGamePath(true), Entry.RelativePath); ProgressArgs.FileName = Path.GetFileName(LocalPath); //make sure the directory for the file exists Directory.CreateDirectory(Directory.GetParent(LocalPath).ToString()); if (File.Exists(LocalPath)) { FileInfo fileInfo = new FileInfo(LocalPath); if (fileInfo.Length != Entry.Size) { //Resume the download of this partial file. OnProgressChanged(); repairMetadata = FTP.DownloadFTPFile(RemotePath, LocalPath, fileInfo.Length, false); //Now verify the file string localHash = MD5Handler.GetFileHash(File.OpenRead(LocalPath)); if (localHash != Entry.Hash) { Console.WriteLine("RepairGameAsync: Resumed file hash was invalid, downloading fresh copy from server."); //download the file, since it was broken OnProgressChanged(); repairMetadata = FTP.DownloadFTPFile(RemotePath, LocalPath, false); } } } else { //download the file, since it was missing OnProgressChanged(); repairMetadata = FTP.DownloadFTPFile(RemotePath, LocalPath, false); } if (ChecksHandler.IsRunningOnUnix()) { //if we're dealing with a file that should be executable, string gameName = Config.GetGameName(); bool bFileIsGameExecutable = (Path.GetFileName(LocalPath).EndsWith(".exe")) || (Path.GetFileNameWithoutExtension(LocalPath) == gameName); if (bFileIsGameExecutable) { //set the execute bits. UnixHandler.MakeExecutable(LocalPath); } } ++i; ProgressArgs.DownloadedFiles = i; OnProgressChanged(); } OnGameRepairFinished(); //clear out the event handler FTP.FileProgressChanged -= OnDownloadProgressChanged; } catch (IOException ioex) { Console.WriteLine("IOException in RepairGameAsync(): " + ioex.Message); DownloadFailedArgs.Result = "1"; DownloadFailedArgs.ResultType = "Repair"; DownloadFailedArgs.Metadata = repairMetadata; OnGameRepairFailed(); } }