示例#1
0
        /// <summary> Called when user has moved their mouse over a given widget. </summary>
        protected virtual void SelectWidget(LauncherWidget widget)
        {
            LauncherButtonWidget button = widget as LauncherButtonWidget;

            if (button != null)
            {
                button.Active = true;
                button.Redraw(drawer, button.Text, buttonFont);
                Dirty = true;
            }
        }
示例#2
0
        protected void MakeButtonAt(string text, int width, int height, Font font, Anchor horAnchor,
                                    Anchor verAnchor, int x, int y, Action <int, int> onClick)
        {
            if (widgets[widgetIndex] != null)
            {
                LauncherButtonWidget button = (LauncherButtonWidget)widgets[widgetIndex];
                button.Active = false;
                button.DrawAt(drawer, text, font, horAnchor, verAnchor, width, height, x, y);
                widgetIndex++;
                return;
            }

            LauncherButtonWidget widget = new LauncherButtonWidget(game);

            widget.Text    = text;
            widget.OnClick = onClick;

            widget.Active = false;
            widget.DrawAt(drawer, text, font, horAnchor, verAnchor, width, height, x, y);
            widgets[widgetIndex++] = widget;
        }
        protected void MakeButtonAt( string text, int width, int height, Font font,
            Anchor verAnchor, int x, int y, Action<int, int> onClick)
        {
            if( widgets[widgetIndex] != null ) {
                LauncherButtonWidget input = (LauncherButtonWidget)widgets[widgetIndex];
                input.Active = false;
                input.DrawAt( drawer, text, font, Anchor.Centre, verAnchor, width, height, x, y );
                widgetIndex++;
                return;
            }

            LauncherButtonWidget widget = new LauncherButtonWidget( game );
            widget.Text = text;
            widget.OnClick = onClick;

            widget.Active = false;
            widget.DrawAt( drawer, text, font, Anchor.Centre, verAnchor, width, height, x, y );
            widgets[widgetIndex++] = widget;
        }
示例#4
0
        void MakeButtonAt( string text, Anchor horAnchor,
            Anchor verAnchor, int width, int height, int x, int y, Action<int, int> onClick)
        {
            LauncherButtonWidget widget = new LauncherButtonWidget( game );
            widget.Text = text;
            widget.OnClick = onClick;

            widget.Active = false;
            widget.DrawAt( drawer, text, textFont, horAnchor, verAnchor, width, height, x, y );
            widgets[widgetIndex++] = widget;
        }