示例#1
0
        public List <Actor> Actors = new List <Actor>(); //list to keep all actors which are currentl in this zone.

        public Zone(uint regionId, uint zoneId, byte locationNameId, byte musicSetId, int classNameId = -1, bool isMountAllowed = false, ZoneType zoneType = ZoneType.Default, string mapName = null)
        {
            Id           = zoneId;
            Name         = Encoding.ASCII.GetBytes("_areaMaster");
            RegionId     = regionId;
            MapName      = mapName;
            PlaceName    = ZoneList.LocationName[locationNameId];
            ClassName    = classNameId < 0 ? null : "ZoneMaster" + ZoneList.ClassName[classNameId];
            MusicSet     = MusicSet.Get(musicSetId);
            MountAllowed = isMountAllowed;

            LuaParameters = new LuaParameters
            {
                ActorName = "_areaMaster" + "@0" + LuaParameters.SwapEndian(zoneId).ToString("X").Substring(0, 4),
                ClassName = ClassName,
                ClassCode = 0x30400000
            };

            LuaParameters.Add("/Area/Zone/" + ClassName);
            LuaParameters.Add(false);
            LuaParameters.Add(true);
            LuaParameters.Add(MapName);
            LuaParameters.Add("");
            LuaParameters.Add(-1);
            LuaParameters.Add(Convert.ToByte(isMountAllowed));

            for (int i = 7; i > -1; i--)
            {
                LuaParameters.Add(((byte)zoneType & (1 << i)) != 0);
            }
        }
        public static MusicSet Get(int id)
        {
            MusicSet musicSet = new MusicSet(0, 0, 0);

            if (MusicSets.ContainsKey(id))
            {
                musicSet = MusicSets[id];
            }

            return(musicSet);
        }