void SetStatus(string text) { LauncherLabelWidget widget = (LauncherLabelWidget)widgets[0]; using ( drawer ) { drawer.SetBitmap(game.Framebuffer); drawer.Clear(backCol, widget.X, widget.Y, widget.Width, widget.Height); widget.SetDrawData(drawer, text, statusFont, Anchor.Centre, Anchor.Centre, 0, 5); widget.Redraw(drawer); Dirty = true; } }
void SetStatus(string text) { LauncherLabelWidget widget = (LauncherLabelWidget)widgets[5]; game.ClearArea(widget.X, widget.Y, widget.Width, widget.Height); using ( drawer ) { drawer.SetBitmap(game.Framebuffer); widget.SetDrawData(drawer, text, inputFont, Anchor.Centre, Anchor.Centre, 0, 100); widget.Redraw(drawer); Dirty = true; } }