public static void MakeInput(LauncherWindow game, LauncherWidget[] widgets, ref int widgetIndex, string text, int width, Anchor horAnchor, Anchor verAnchor, Font inputFont, Font inputHintFont, Action <int, int> onClick, bool password, int x, int y, int maxChars, string hint) { LauncherInputWidget widget; if (widgets[widgetIndex] != null) { widget = (LauncherInputWidget)widgets[widgetIndex]; } else { widget = new LauncherInputWidget(game); widget.OnClick = onClick; widget.Password = password; widget.MaxTextLength = maxChars; widget.HintText = hint; widgets[widgetIndex] = widget; } widget.SetDrawData(game.Drawer, text, inputFont, inputHintFont, horAnchor, verAnchor, width, 30, x, y); widgetIndex++; }
public static void MakeInput( LauncherWindow game, LauncherWidget[] widgets, ref int widgetIndex, string text, int width, Anchor horAnchor, Anchor verAnchor, Font inputFont, Font inputHintFont, Action<int, int> onClick, bool password, int x, int y, int maxChars, string hint) { LauncherInputWidget widget; if( widgets[widgetIndex] != null ) { widget = (LauncherInputWidget)widgets[widgetIndex]; } else { widget = new LauncherInputWidget( game ); widget.OnClick = onClick; widget.Password = password; widget.MaxTextLength = maxChars; widget.HintText = hint; widgets[widgetIndex] = widget; } widget.SetDrawData( game.Drawer, text, inputFont, inputHintFont, horAnchor, verAnchor, width, 30, x, y ); widgetIndex++; }
void TextChanged( LauncherInputWidget widget ) { bool changed = false; int index = Array.IndexOf<LauncherWidget>( widgets, widget ); if( index < 3 ) changed |= Parse( 0, ref LauncherSkin.BackgroundCol ); else if( index < 6 ) changed |= Parse( 3, ref LauncherSkin.ButtonBorderCol ); else if( index < 9 ) changed |= Parse( 6, ref LauncherSkin.ButtonHighlightCol ); else if( index < 12 ) changed |= Parse( 9, ref LauncherSkin.ButtonForeCol ); else if( index < 15 ) changed |= Parse( 12, ref LauncherSkin.ButtonForeActiveCol ); if( !changed ) return; game.MakeBackground(); Resize(); }
protected override void WidgetUnclicked( LauncherWidget widget ) { LauncherInputWidget input = widget as LauncherInputWidget; if( input == null ) return; input.Active = false; RedrawWidget( input ); lastInput = null; Dirty = true; }
protected virtual void InputClick( int mouseX, int mouseY ) { LauncherInputWidget input = (LauncherInputWidget)selectedWidget; using( drawer ) { drawer.SetBitmap( game.Framebuffer ); if( lastInput != null ) { lastInput.Active = false; lastInput.Redraw( drawer ); } input.Active = true; widgetOpenTime = DateTime.UtcNow; lastCaretFlash = false; input.SetCaretToCursor( mouseX, mouseY, drawer, inputFont ); input.Redraw( drawer ); } lastInput = input; Dirty = true; }