public static void Create(string name, int strenght, int weakness, int weapon, ApplicationDbContext ctx) { _ctx = ctx; Creature Hero = new Creature { Name = name, Type = Enumerators.CreatureTypeEnum.Hero, Level = 0, Experience = 10, Alive = true, Strength = 8, Endurance = 8, Willpower = 8, Speed = 8, Agility = 8, Weapon = new Weapon(), Armor = _ctx.Armors.FirstOrDefault(x => x.Id == 29), MagicBook = new List <Spell>(), Items = new List <CreatureItem>() }; switch (strenght) { case 0: Hero.Strength += 2; break; case 1: Hero.Endurance += 2; break; case 2: Hero.Willpower += 2; break; case 3: Hero.Speed += 2; break; case 4: Hero.Agility += 2; break; } // switch (strenght) switch (weakness) { case 0: Hero.Strength -= 1; break; case 1: Hero.Endurance -= 1; break; case 2: Hero.Willpower -= 1; break; case 3: Hero.Speed -= 1; break; case 4: Hero.Agility -= 1; break; } // switch (weakness) switch (weapon) { case 0: Hero.Weapon = _ctx.Weapons.FirstOrDefault(x => x.Id == 5); break; case 1: Hero.Weapon = _ctx.Weapons.FirstOrDefault(x => x.Id == 39); break; case 2: Hero.Weapon = _ctx.Weapons.FirstOrDefault(x => x.Id == 12); break; } // switch (weapon) Hero.MagicBook.Add(_ctx.Spells.First(x => x.Id == 1)); Hero.MagicBook.Add(_ctx.Spells.First(x => x.Id == 2)); _ctx.Creatures.Add(Hero); _ctx.SaveChanges(); Hero = _ctx.Creatures.Include(x => x.Items).OrderBy(x => x.Id).LastOrDefault(); Item item = _ctx.Items.FirstOrDefault(x => x.Id == 1); Hero.Items.Add(new CreatureItem { CreatureId = Hero.Id, ItemId = item.Id, Qty = 3, Creature = Hero, Item = item }); _ctx.SaveChanges(); CalculateCreature.DerivedStatistics(Hero, _ctx); BattleStatus.AssignHero(Hero.Id, _ctx); } // Create()
} // NextStep() public static void UpdateStatus(ApplicationDbContext ctx) { switch (Step) { case 0: DialogueSystem.PrepareDialogues(); DialogueSystem.ChooseDialogue(0); Phase = GamePhase.Conversation; break; case 1: BattleStatus.AddEnemy(1039, ctx); BattleStatus.AddEnemy(1039, ctx); BattleStatus.PrepareBattle(ctx); Phase = GamePhase.BattleField; break; case 2: DialogueSystem.ChooseDialogue(1); Phase = GamePhase.Conversation; break; case 3: BattleStatus.AddEnemy(1039, ctx); BattleStatus.AddEnemy(1039, ctx); // zmiana na grubego szczura? BattleStatus.AddEnemy(1039, ctx); BattleStatus.PrepareBattle(ctx); Phase = GamePhase.BattleField; break; case 4: DialogueSystem.ChooseDialogue(2); Phase = GamePhase.Conversation; break; case 5: Phase = GamePhase.Map; break; case 6: break; case 7: break; case 8: break; case 9: break; case 10: break; case 11: break; case 12: break; case 13: break; case 14: break; case 15: break; } // switch() } // UpdateStatus()