void OnShowDayOverview(ShowDayOverviewEvent e) { CityHUD.SetActive(true); }
void OnShowDayOverview(ShowDayOverviewEvent e) { FadeToTransparent(); }
void OnShowDayOverview(ShowDayOverviewEvent e) { ControlMode = CameraControlMode.CityView; SelectChildController(); }
void OnShowDayOverview(ShowDayOverviewEvent e) { CityRoot.gameObject.SetActive(e.Type == DayOverviewType.City); }