public void EquipWeapon(Equipment wpn) { damage -= (int)weapon.GetMagnitude(); weapon = wpn; damage += (int)weapon.GetMagnitude(); }
public void EquipFootwear(Equipment footwear) { speed -= feet.GetMagnitude(); feet = footwear; speed += feet.GetMagnitude(); }
public void EquipHeadGear(Equipment helmet) { range -= (int)head.GetMagnitude(); head = helmet; range += (int)head.GetMagnitude(); }
public void EquipArmour(Equipment armour) { maxHealth -= (int)body.GetMagnitude(); body = armour; maxHealth += (int)body.GetMagnitude(); currentHealth = maxHealth; }