示例#1
0
        internal static void GenerateLive()
        {
            var assets = HUMAssets.Find().Assets().OfType <ClassMacro>();

            for (int i = 0; i < assets.Count; i++)
            {
                ClassMacroGenerator.GetDecorator(assets[i]).GenerateLiveCode();
            }

            var enumAssets = HUMAssets.Find().Assets().OfType <EnumMacro>();

            for (int i = 0; i < enumAssets.Count; i++)
            {
                EnumMacroGenerator.GetDecorator(enumAssets[i]).GenerateLiveCode();
            }

            var interfaceAssets = HUMAssets.Find().Assets().OfType <InterfaceMacro>();

            for (int i = 0; i < interfaceAssets.Count; i++)
            {
                InterfaceMacroGenerator.GetDecorator(interfaceAssets[i]).GenerateLiveCode();
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
示例#2
0
 public override void Initialize()
 {
     Images.Cache();
     _target   = metadata.value as ClassMacro;
     generator = ClassMacroGenerator.GetDecorator(_target);
 }