示例#1
0
 protected void btnAddGameSystem_Click(object sender, EventArgs e)
 {
     //int i;
     Classes.cGameSystem GS = new Classes.cGameSystem();
     GS.GameSystemID   = -1;
     GS.GameSystemName = tbGameSystemName.Text;
     GS.GameSystemURL  = tbGameSystemURL.Text;
     GS.GameSystemWebPageDescription = "New web page description to be defined when we get the functionality in place";
     GS.Save(2);
 }
示例#2
0
        protected void btnDeleteGameSystem_Click(object sender, EventArgs e)
        {
            int i;

            Classes.cGameSystem GS = new Classes.cGameSystem();
            if (int.TryParse(tbGameSystemID.Text, out i))
            {
                GS.GameSystemID = i;
            }
            GS.Delete(2);
        }
示例#3
0
        protected void Page_Load(object sender, EventArgs e)
        {
            int UserID       = 2;
            int GameSystemID = 1;

            //Game System Stuff
            Classes.cGameSystem GameSystem = new Classes.cGameSystem();
            GameSystem.Load(GameSystemID, UserID);
            int    GSID = GameSystem.GameSystemID;
            string Desc = GameSystem.GameSystemName;
            string URL  = GameSystem.GameSystemURL;
            string WPD  = GameSystem.GameSystemWebPageDescription;
        }
示例#4
0
        protected void btnUpdateGameSystem_Click(object sender, EventArgs e)
        {
            int i;

            Classes.cGameSystem GS = new Classes.cGameSystem();
            if (int.TryParse(tbGameSystemID.Text, out i))
            {
                GS.GameSystemID = i;
            }
            GS.GameSystemName = tbGameSystemName.Text;
            GS.GameSystemURL  = tbGameSystemURL.Text;
            GS.GameSystemWebPageDescription = tbGameSystemWebPageDescription.Text;
            GS.Save(2);
        }
示例#5
0
        protected void btnGet_Click(object sender, EventArgs e)
        {
            int i;

            Classes.cGameSystem GS = new Classes.cGameSystem();
            if (int.TryParse(tbGameSystemID.Text, out i))
            {
                GS.Load(i, 2);
            }
            tbGameSystemName.Text = GS.GameSystemName;
            tbGameSystemURL.Text  = GS.GameSystemURL;
            tbGameSystemWebPageDescription.Text = GS.GameSystemWebPageDescription;
            Classes.cPlayerRole PR = new Classes.cPlayerRole();
            if (int.TryParse(tbPlayerRoleID.Text, out i))
            {
                PR.Load(2, 0, 0);
            }
        }