protected void btnAddGameSystem_Click(object sender, EventArgs e) { //int i; Classes.cGameSystem GS = new Classes.cGameSystem(); GS.GameSystemID = -1; GS.GameSystemName = tbGameSystemName.Text; GS.GameSystemURL = tbGameSystemURL.Text; GS.GameSystemWebPageDescription = "New web page description to be defined when we get the functionality in place"; GS.Save(2); }
protected void btnDeleteGameSystem_Click(object sender, EventArgs e) { int i; Classes.cGameSystem GS = new Classes.cGameSystem(); if (int.TryParse(tbGameSystemID.Text, out i)) { GS.GameSystemID = i; } GS.Delete(2); }
protected void Page_Load(object sender, EventArgs e) { int UserID = 2; int GameSystemID = 1; //Game System Stuff Classes.cGameSystem GameSystem = new Classes.cGameSystem(); GameSystem.Load(GameSystemID, UserID); int GSID = GameSystem.GameSystemID; string Desc = GameSystem.GameSystemName; string URL = GameSystem.GameSystemURL; string WPD = GameSystem.GameSystemWebPageDescription; }
protected void btnUpdateGameSystem_Click(object sender, EventArgs e) { int i; Classes.cGameSystem GS = new Classes.cGameSystem(); if (int.TryParse(tbGameSystemID.Text, out i)) { GS.GameSystemID = i; } GS.GameSystemName = tbGameSystemName.Text; GS.GameSystemURL = tbGameSystemURL.Text; GS.GameSystemWebPageDescription = tbGameSystemWebPageDescription.Text; GS.Save(2); }
protected void btnGet_Click(object sender, EventArgs e) { int i; Classes.cGameSystem GS = new Classes.cGameSystem(); if (int.TryParse(tbGameSystemID.Text, out i)) { GS.Load(i, 2); } tbGameSystemName.Text = GS.GameSystemName; tbGameSystemURL.Text = GS.GameSystemURL; tbGameSystemWebPageDescription.Text = GS.GameSystemWebPageDescription; Classes.cPlayerRole PR = new Classes.cPlayerRole(); if (int.TryParse(tbPlayerRoleID.Text, out i)) { PR.Load(2, 0, 0); } }