示例#1
0
        public static Bounds ToBounds(IntPtr L, int stackPos)
        {
            int top = LuaDLL.lua_gettop(L);

            LuaStatic.GetUnpackBounds(L);
            LuaDLL.lua_pushvalue(L, stackPos);

            if (LuaDLL.lua_pcall(L, 1, 2, 0) == 0)
            {
                Vector3 center = ToVector3(L, top + 1);
                Vector3 size   = ToVector3(L, top + 2);
                return(new Bounds(center, size));
            }
            else
            {
                string error = LuaDLL.lua_tostring(L, -1);
                throw new LuaException(error);
            }
        }
示例#2
0
        public static Ray ToRay(IntPtr L, int stackPos)
        {
            int top = LuaDLL.lua_gettop(L);

            LuaStatic.GetUnpackRayRef(L);
            LuaDLL.lua_pushvalue(L, stackPos);

            if (LuaDLL.lua_pcall(L, 1, 2, 0) == 0)
            {
                Vector3 origin = ToVector3(L, top + 1);
                Vector3 dir    = ToVector3(L, top + 2);
                return(new Ray(origin, dir));
            }
            else
            {
                string error = LuaDLL.lua_tostring(L, -1);
                throw new LuaException(error);
            }
        }
示例#3
0
        public static void PushValue(IntPtr L, ValueType v)
        {
            if (v == null)
            {
                LuaDLL.lua_pushnil(L);
                return;
            }

            Type             type       = v.GetType();
            int              reference  = LuaStatic.GetMetaReference(L, type);
            ObjectTranslator translator = ObjectTranslator.Get(L);

            if (reference > 0)
            {
                int index = translator.AddObject(v);
                LuaDLL.tolua_pushnewudata(L, reference, index);
            }
            else
            {
                LuaCSFunction LuaOpenLib = LuaStatic.GetPreModule(L, type);

                if (LuaOpenLib != null)
                {
#if UNITY_EDITOR
                    lhDebug.LogWarning("register PreLoad type {0} to lua", LuaMisc.GetTypeName(type));
#endif
                    LuaOpenLib(L);
                    reference = LuaStatic.GetMetaReference(L, type);

                    if (reference > 0)
                    {
                        int index = translator.AddObject(v);
                        LuaDLL.tolua_pushnewudata(L, reference, index);
                        return;
                    }
                }

                //类型未Wrap
                LuaDLL.lua_pushnil(L);
                lhDebug.LogError("Type {0} not wrap to lua", LuaMisc.GetTypeName(type));
            }
        }
示例#4
0
        public static void Push(IntPtr L, Touch t, int flag)
        {
            LuaStatic.GetPackTouch(L);
            LuaDLL.lua_pushinteger(L, t.fingerId);

            if ((flag & TouchBits.Position) != 0)
            {
                Push(L, t.position);
            }
            else
            {
                LuaDLL.lua_pushnil(L);
            }

            if ((flag & TouchBits.RawPosition) != 0)
            {
                Push(L, t.rawPosition);
            }
            else
            {
                LuaDLL.lua_pushnil(L);
            }

            if ((flag & TouchBits.DeltaPosition) != 0)
            {
                Push(L, t.deltaPosition);
            }
            else
            {
                LuaDLL.lua_pushnil(L);
            }

            LuaDLL.lua_pushnumber(L, t.deltaTime);
            LuaDLL.lua_pushinteger(L, t.tapCount);
            LuaDLL.lua_pushinteger(L, (int)t.phase);

            if (LuaDLL.lua_pcall(L, 7, -1, 0) != 0)
            {
                string error = LuaDLL.lua_tostring(L, -1);
                throw new LuaException(error);
            }
        }
示例#5
0
        static void PushPreLoadType(IntPtr L, object o, Type type)
        {
            LuaCSFunction LuaOpenLib = LuaStatic.GetPreModule(L, type);

            if (LuaOpenLib != null)
            {
#if UNITY_EDITOR
                lhDebug.LogWarning("register PreLoad type {0} to lua", LuaMisc.GetTypeName(type));
#endif
                LuaPCall(L, LuaOpenLib);
                int reference = LuaStatic.GetMetaReference(L, type);

                if (reference > 0)
                {
                    PushUserData(L, o, reference);
                    return;
                }
            }

            //类型未Wrap
            LuaDLL.lua_pushnil(L);
            lhDebug.LogError("Type {0} not wrap to lua", LuaMisc.GetTypeName(type));
        }
示例#6
0
        public static object ToVarTable(IntPtr L, int stackPos)
        {
            stackPos = LuaDLL.abs_index(L, stackPos);
            LuaValueType ret = LuaDLL.tolua_getvaluetype(L, stackPos);

            switch (ret)
            {
            case LuaValueType.Vector3:
                return(ToVector3(L, stackPos));

            case LuaValueType.Quaternion:
                return(ToQuaternion(L, stackPos));

            case LuaValueType.Vector4:
                return(ToVector4(L, stackPos));

            case LuaValueType.Color:
                return(ToColor(L, stackPos));

            case LuaValueType.Ray:
                return(ToRay(L, stackPos));

            case LuaValueType.Bounds:
                return(ToBounds(L, stackPos));

            case LuaValueType.Vector2:
                return(ToVector2(L, 2));

            case LuaValueType.LayerMask:
                return(ToLayerMask(L, stackPos));

            default:
                LuaDLL.lua_pushvalue(L, stackPos);
                int reference = LuaDLL.toluaL_ref(L);
                return(LuaStatic.GetTable(L, reference));
            }
        }