public void PlayerDesireLandlordsHandler(object sender, GameViewEventArgs e) { e.View.Player.GainBonus(_cards[51], _cards[52], _cards[53]); _views.Each(v => v.Value.ArrangeActLandlordsActionPostlude(e.View.Player, _cards[51], _cards[52], _cards[53])); _views.Each(v => v.Value.ArrangleBringFormationPrelude(e.View.Player)); }
public void PlayerActLandlordsTimeoutHandler(object sender, GameViewEventArgs e) { e.View.DiscardLandlordsAction(); var nextView = _views[e.View].Next.Value; _views.Each(v => v.Value.ArrangeActLandlordsActionPrelude(_views.Current.Next.Value.Player)); }
public void PlayerPreparedHandler(object sender, GameViewEventArgs e) { e.View.Player.IsPrepared = true; if (_views[e.View].Previous.Value.Player.IsPrepared && _views[e.View].Next.Value.Player.IsPrepared) { DistributeCards(); } }
public void PlayerDiscardLandlordsHandler(object sender, GameViewEventArgs e) { if (e.View == _bankerView) { DistributeCards(); } else { _views.Each(v => v.Value.ArrangeActLandlordsActionPrelude(_views.Current.Value.Player)); } }
public void PlayerPassbyHandler(object sender, GameViewEventArgs e) { var nextView = _views[e.View].Next.Value; _views.Each(v => v.Value.PlayerPassbyAction(e.View.Player)); if (nextView.Player == RoundRecorder.ImmediateRound.Player) { _views.Each(v => v.Value.ArrangleBringFormationPrelude(nextView.Player)); } else { _views.Each(v => v.Value.ArrangeFollowFormationPrelude(nextView.Player, RoundRecorder.ImmediateRound)); } }
public void PlayerFollowFormationTimeoutHandler(object sender, GameViewEventArgs e) { _views.Each(v => v.Value.PlayerPassbyAction(e.View.Player)); }
public void PlayerBringFormationTimeoutHandler(object sender, GameViewEventArgs e) { _views.Each(v => v.Value.ThrowFormationAction(e.View.Player, RobotJunior.BringFormation(e.View.Player.Cards))); }