// FUNCTIONS //

        public void Apply(Creature user, Creature victim)
        {
            victim.DefendAgainstDmg(damageType, victimDamage);

            if (appliedEffect != null)
            {
                if (Program.RNG.Next(0, 100) < appliedEffect.Chance)
                {
                    Effect effectInstance = appliedEffect.Copy();
                    effectInstance.User = user;
                    Program.MsgConsole.WriteLine($"{user.Name} inflicted {victim.Name} with {effectInstance.Name}.");
                    victim.Effects.Add(effectInstance.Copy());
                }
            }
        }
示例#2
0
        // FUNCTIONS //

        public void Apply(Creature victim)
        {
            string victimText = $"{victim.Name}";
            string userText   = $"{user.Name}";

            if (victimHPDamageType != DamageType.None)
            {
                int damageTaken = victim.DefendAgainstDmg(victimHPDamageType, victimResourceDamage[0]);
                victimText += $" recieved {damageTaken} {victimHPDamageType.ToString()} damage,";
            }
            if (victimResourceDamage[1] > 0)
            {
                victim.ChangeResource(Resource.MP, -victimResourceDamage[1]);
                victimText += $" lost {victimResourceDamage[1]} magicka,";
            }
            if (victimResourceDamage[2] > 0)
            {
                victim.ChangeResource(Resource.SP, -victimResourceDamage[2]);
                victimText += $" lost {victimResourceDamage[2]} stamina,";
            }
            if (victimResourceHealing[0] > 0)
            {
                victim.ChangeResource(Resource.HP, victimResourceHealing[0]);
                victimText += $" had {victimResourceHealing[0]} health restored,";
            }
            if (victimResourceHealing[1] > 0)
            {
                victim.ChangeResource(Resource.MP, victimResourceHealing[1]);
                victimText += $" had {victimResourceHealing[1]} magicka restored,";
            }
            if (victimResourceHealing[2] > 0)
            {
                victim.ChangeResource(Resource.SP, victimResourceHealing[2]);
                victimText += $" had {victimResourceHealing[2]} stamina restored,";
            }
            if (userResourceHealing[0] > 0)
            {
                user.ChangeResource(Resource.SP, userResourceHealing[0]);
                userText += $" recieved {userResourceHealing[0]} health,";
            }
            if (userResourceHealing[1] > 0)
            {
                user.ChangeResource(Resource.SP, userResourceHealing[1]);
                userText += $" recieved {userResourceHealing[1]} magicka,";
            }
            if (userResourceHealing[2] > 0)
            {
                user.ChangeResource(Resource.SP, userResourceHealing[2]);
                userText += $" recieved {userResourceHealing[2]} stamina,";
            }

            if (!victimText.Equals($"{victim.Name}"))
            {
                victimText = victimText.Substring(0, victimText.LastIndexOf(','));
                if (victimText.Contains(","))
                {
                    int commaIndex = victimText.LastIndexOf(',');
                    victimText = victimText.Substring(0, commaIndex) + " and " + victimText.Substring(commaIndex + 2, victimText.Length - (commaIndex + 2));
                }
                victimText += $" from {name}.";
                Program.MsgConsole.WriteLine(victimText);
            }
            if (!userText.Equals($"{user.Name}"))
            {
                userText = userText.Substring(0, userText.LastIndexOf(','));
                if (userText.Contains(","))
                {
                    int commaIndex = userText.LastIndexOf(',');
                    userText = userText.Substring(0, commaIndex) + " and " + userText.Substring(commaIndex + 2, userText.Length - (commaIndex + 2));
                }
                userText += $" from {name}.";
                Program.MsgConsole.WriteLine(userText);
            }

            turns--;
            if (turns == 0)
            {
                victim.Effects.Remove(this);
            }
        }