public void copy(site s) { if (s == null) { return; } rd = s.rd; maxAge = s.maxAge; numofsites = s.numofsites; highestShadeTolerance = s.highestShadeTolerance; base.copy(s.all_species, site.numSpec); }
//start killing trees gradually at the 80 % longevity until they reach their longevity // modified version of function : void SUCCESSION::kill(SPECIE *s, SPECIESATTR *sa) public static void KillTrees(uint local_r, uint local_c) { site local_site = gl_sites[local_r, local_c]; for (int k = 1; k <= specAtNum; ++k)//sites.specNum { int longev = gl_spe_Attrs[k].Longevity; int numYears = longev / 5; float chanceMod = 0.8f / (numYears + 0.00000001f); float chanceDeath = 0.2f; int m_beg = (longev - numYears) / gl_sites.SuccessionTimeStep; int m_end = longev / gl_sites.SuccessionTimeStep; specie local_specie = local_site.SpecieIndex(k); for (int m = m_beg; m <= m_end; m++) { int tmpTreeNum = (int)local_specie.getTreeNum(m, k); int tmpMortality = 0; if (tmpTreeNum > 0) { float local_threshold = chanceDeath * gl_sites.SuccessionTimeStep / 10; for (int x = 1; x <= tmpTreeNum; x++) { if (system1.frand() < local_threshold) { tmpMortality++; } } local_specie.setTreeNum(m, k, Math.Max(0, tmpTreeNum - tmpMortality)); } chanceDeath += chanceMod; } } }
public static void succession_Landis70(pdp ppdp, int itr) { gl_sites.GetMatureTree(); //increase ages for (uint i = 1; i <= snr; ++i) { for (uint j = 1; j <= snc; ++j) { ppdp.addedto_sTSLMortality(i, j, (short)gl_sites.SuccessionTimeStep); //define land unit landunit l = gl_sites.locateLanduPt(i, j); if (l != null && l.active()) { site local_site = gl_sites[i, j]; for (int k = 1; k <= specAtNum; ++k) { local_site.SpecieIndex(k).GrowTree(); } } } //Console.ReadLine(); } //seed dispersal initiateRDofSite_Landis70(); Console.WriteLine("Seed Dispersal:"); for (uint i = 1; i <= snr; ++i) { //Console.WriteLine("\n{0}%\n", 100 * i / snr); for (uint j = 1; j <= snc; ++j) { //Console.WriteLine("i = {0}, j = {1}", i, j); landunit l = gl_sites.locateLanduPt(i, j); KillTrees(i, j); if (itr == 90 && i == 193 && j == 156) { Console.WriteLine("watch: {0}:{1}", "kill trees", gl_sites[193, 156].SpecieIndex(2).getAgeVector(1)); } if (l != null && l.active()) { float local_RD = gl_sites[i, j].RD; if (local_RD < l.MaxRDArray(0)) { gl_sites.SiteDynamics(0, i, j); } else if (local_RD >= l.MaxRDArray(0) && local_RD < l.MaxRDArray(1)) { gl_sites.SiteDynamics(1, i, j); } else if (local_RD >= l.MaxRDArray(1) && local_RD <= l.MaxRDArray(2)) { gl_sites.SiteDynamics(2, i, j); } else if (local_RD > l.MaxRDArray(2) && local_RD <= l.MaxRDArray(3)) { gl_sites.SiteDynamics(3, i, j); } else { Debug.Assert(local_RD > l.MaxRDArray(3)); gl_sites.SiteDynamics(4, i, j); } } } } Console.WriteLine("end succession_Landis70 once"); }
//This will perform a reclassification based upon the oldest cohort upon a landis stand. //The cohorts will be scaled into 16 age classes. public static void ageReclass(map8 m) { m.dim(snr, snc); m.rename("Age class representation"); for (uint j = 1; j < map8.MapmaxValue; j++) { m.assignLeg(j, ""); } string str; //J.Yang hard coding changing itr*sites.TimeStep to itr //J.Yang maxLeg is defined as 256 in map8.h, therefore, maximum age cohorts it can output is 254 for (uint i = 1; i < map8.MaxValueforLegend - 4; i++) { str = string.Format("{0: } - {1: } yr", (i - 1) * time_step + 1, i * time_step); m.assignLeg(i, str); } m.assignLeg(0, "NoSpecies"); m.assignLeg(map8.MaxValueforLegend - 1, "N/A"); m.assignLeg(map8.MaxValueforLegend - 2, "Water"); m.assignLeg(map8.MaxValueforLegend - 3, "NonForest"); str = string.Format(" >{0: } yr", (map8.MaxValueforLegend - 4 - 1) * time_step); m.assignLeg(map8.MaxValueforLegend - 4, str); for (uint i = snr; i >= 1; i--) { for (uint j = 1; j <= snc; j++) { if (PlugIn.gl_sites.locateLanduPt(i, j).active()) { m[i, j] = 0; uint myage = 0; site local_site = PlugIn.gl_sites[i, j]; specie s = local_site.first(); while (s != null) { uint temp = s.oldest(); if (temp > myage) { myage = temp; } s = local_site.next(); } m[i, j] = (ushort)(myage / time_step); } else if (PlugIn.gl_sites.locateLanduPt(i, j).lowland()) { m[i, j] = (ushort)(map8.MaxValueforLegend - 3); } else if (PlugIn.gl_sites.locateLanduPt(i, j).water()) { m[i, j] = (ushort)(map8.MaxValueforLegend - 2); } else { m[i, j] = (ushort)(map8.MaxValueforLegend - 1); } } } }
//This will reclassify a singular site. M is the number of possible output classes. private int reclassifySite(site site_in, int m) { float[] sval = new float[MAX_RECLASS]; specie local_specie = site_in.first(); int j = 1; while (local_specie != null) { float c = (float)local_specie.oldest() / maximum[j - 1]; if (c > 1.0) { c = 1.0f; } for (int i = 1; i <= m; i++) { if (BOOL[i, j] != 0) { if (BOOL[i, j] > 0) { sval[i] += c; } else { sval[i] -= c; } if (sval[i] != 0) { if (sval[i] > 1.0) { sval[i] = 1.0f; } if (sval[i] < 0.0) { sval[i] = 0.0f; } } } } j++; local_specie = site_in.next(); } int mx = 0; float mxVal = 0.0f; for (int i = 1; i <= m; i++) { if (sval[i] > mxVal) { mxVal = sval[i]; mx = i; } } if (mxVal > 0.0) { return(mx); } else { return(m + 1); } }