public FireEffects(int numberOfSeverities)
        {
            ReductionsTable = new FireReductions[numberOfSeverities+1];  //will ignore zero

            for(int i=0; i <= numberOfSeverities; i++)
            {
                ReductionsTable[i] = new FireReductions();
            }
        }
 //---------------------------------------------------------------------
 static FireReductions()
 {
     singleton = new FireReductions();
 }