// Update is called once per frame void Update() { if (m_bReady) { LanSocket.MsgUnPack msg = null; m_GameNet.GetMsg(ref msg); if (null != msg) { print("here have one msg on client"); } if (Input.GetKeyUp(KeyCode.Space)) { LanSocket.MsgPack sendMsg = new LanSocket.MsgPack(); sendMsg.SetHead((int)NetMsgID.C2S_SELECT_ANIMAL); sendMsg.Pack16bit(1); sendMsg.PackEnd(); m_GameNet.Send(ref sendMsg); print("send 1"); } } else { m_GameServerIP = m_Reciver.GetIP(); if ("".Equals(m_GameServerIP)) { m_BroadTime -= Time.deltaTime; if (m_BroadTime - Time.deltaTime < 0.0f) { m_BroadTime = 5.0f; m_Sender.Send(); } } else { print("get broadcast ip:" + m_GameServerIP); GameStart(); } } }
void Action_123(LanSocket.ClientMsgUnPack msg) { long userID = msg.GetUserID(); ushort accountLen = msg.ReadUShort(); string account = msg.ReadString(accountLen); ushort passLen = msg.ReadUShort(); string pass = msg.ReadString(passLen); print("Action_123 account: " + account + " pass word: " + pass + " from user: "******"test account"; sendMsg.Pack16bit((ushort)strAccount.Length); sendMsg.PackString(strAccount, (ushort)strAccount.Length); string strPass = "******"; sendMsg.Pack16bit((ushort)strPass.Length); sendMsg.PackString(strPass, (ushort)strPass.Length); sendMsg.PackEnd(); m_GameNet.SendTo(ref sendMsg, msg.GetUserID()); }