void Action_123(LanSocket.ClientMsgUnPack msg) { long userID = msg.GetUserID(); ushort accountLen = msg.ReadUShort(); string account = msg.ReadString(accountLen); ushort passLen = msg.ReadUShort(); string pass = msg.ReadString(passLen); print("Action_123 account: " + account + " pass word: " + pass + " from user: "******"test account"; sendMsg.Pack16bit((ushort)strAccount.Length); sendMsg.PackString(strAccount, (ushort)strAccount.Length); string strPass = "******"; sendMsg.Pack16bit((ushort)strPass.Length); sendMsg.PackString(strPass, (ushort)strPass.Length); sendMsg.PackEnd(); m_GameNet.SendTo(ref sendMsg, msg.GetUserID()); }