public override void AddObjects() { var obstacleTemplate = new Obstacle( this.detailsConfiguration.ObstacleVisualization); //, this.detailsConfiguration.ObstacleForegroundColor //, this.detailsConfiguration.ObstacleBackgroundColor); var freeSpaceTemplate = new FreeSpace( this.detailsConfiguration.FreeSpaceVisualization); //, this.detailsConfiguration.FreeSpaceForegroundColor //, this.detailsConfiguration.FreeSpaceBackgroundColor); this.gameObjectsGenerator.GenerateObjects(this.labyrinth, obstacleTemplate, freeSpaceTemplate); }
public void GenerateObjects(Labyrinth labyrinth, Obstacle obstacle, FreeSpace freeSpace) { for (int i = 0; i < labyrinth.Columns; i++) { for (int j = 0; j < labyrinth.Rows; j++) { int randomNumber = this.randomGenerator.Next(2); IGameObject currentObject; if (randomNumber == 1) { currentObject = (Obstacle)obstacle.Clone(); } else { currentObject = (FreeSpace)freeSpace.Clone(); } labyrinth[i, j] = currentObject; } } }